Enter Skyrim

Enter Skyrim
Skyrim Mages College

Tuesday, November 29, 2016

Castle Falls

===============
Castle Falls
===============
A Skyrim Home by M7
---------------
A NO-DLC Mod
---------------
On Request, this Castle Mod does not require any DLC:
Located near Markarth, this Castle is near a waterfall and has all the refinements of a Skyrim Player Home. 

Features:
=========
Main Hall and Entrance.
Great Hall with Bard, 2 Followers, Merchant, and some Knights, and Wine Keg.
Master Bedroom
Childrens Bedroom
Storage Room with Mannequins, Bookshelves, Weapons Racks, Chests.
Garden with plants
Healing Chapel with Shrines
--------------
Aloha!

M7 2016.



Monday, November 21, 2016

The Cursed Citadel

===================
The Elder Scrolls V: Skyrim
Presents....
The Cursed Citadel by M-7.
===================
A Dawnguard-Skyrim Mod.
-------------------

So who lives atop the Towering Cursed Citadel in the Western Mountains? I hear people say Vampires reside there. A Vampire Prince in fact, but why is it Cursed, you ask? Go there to find out.  Maybe you can lift the Curse -- if you survive.

This Dawnguard-inspired Mod is both a dungeon and a reward for the adventurous.  The Map Marker shows its location, to the West of Whiterun in the SW Mountains.  (Dawnguard DLC is required).  And bring some friends, preferably one with some bite.

M7-2016.

------------------


Sunday, November 20, 2016

The Mall

=====================
The Elder Scrolls V:
Skyrim:
The Mall - A Shopping Bazaar by M-7
====================
(Requires: 3 DLC - Hearthfire, Dawnguard, Dragonborne)
====================
Situated near Fort Greymoor and Markarth, this Shopping Mall has over 15 Merchants. Exterior resembles Bard College, and interior is like Dawnguard Castle with skylights.  A Mall Prison is below the Food Court (in case you are sent there).

- Youth Merchant: Wooden Swords, Child Dolls and Clothing.
- Scrolls, Soul Gems, Spell Tomes Merchant
- Clothier (clothing)
- Jeweler (jewelry, amulets, circlets, rings)
- Armor, Ingots (armor, metal ingots)
- Weaponsmith (weapons, arrows)
- Apothecary (Potions, Ingredients, Poisons, Recipes)
- Food Court Merchant (food, drinks)
- Fence (sells Moon Sugar, Skooma, Lockpicks; buys stolen items)
- Bookseller (books)
- Hearthfire Materials Merchant (sells building materials for Hearthfire Houses)
- Gems seller (precious gems; emeralds, rubies, diamonds, etc.)
- Liquors (drinks, food)
- Baker (Pies, Desserts, wines)
- Fletcher (arrows, bolts, crossbows, bows)
- General Goods (junk, baskets, vases, glazed wares)
+ Bank Vault (for storage).
+ Food Court
+ Mall Prison (below).
+ Guards (one Patrolling).
===================

M7 2016.



Sunday, November 13, 2016

Buildable Dungeons

TES:V Skyrim - Buildable Dungeons Mod by M7.

===================
Buildable Dungeons:
A TES-V: Skyrim Mod
by: M-7
===================
DLC: Hearthfire, Dawnguard.
===================

This Mod allows the construction of 2 Dungeons in a place near Whiterun City. You can construct the Dungeons using Quarried Stone (Hearthfire DLC) to make Cement and Limestone ingots.  The Engineering Workbench and nearby Computers will show you the steps necessary for items like building Foundations, Walls, hiring Bandits or Dwarven creatures and Armored Trolls (Dawnguard DLC).  Each Dungeon has its own separate Quest line.  An occasional Dragon Chicken is in the Cave once it is complete.  The creatures do respawn.  Each Quest has instructions and the first Quest contains an Instruction book. 

M7 2016.


Wednesday, November 9, 2016

Blind Cliff Castle - Mod Video by M7

Blind Cliff Castle

Blind Cliff Castle - by M7

==========
TES:V- Skyrim (non-SSE):
Presents...
==========
Blind Cliff Castle
by: M7
----------
(Near Markarth and Blind Cliff Cave; left side of Map)
====================================
A Player Home - DLC: Hearthfire & Dawnguard.
------------------------------------
Level 1:
--------
Main Entrance Hall
Spell Tomes: Teleporter, Lockpicks, Food Spell, Travel-Ring (+5 locations in Tamriel).
Dining Rooms, Kitchen, Pantry; Ice Box, food items, etc.
Barracks for Knights + Hearthfire Automaton (gives supplies).
Great Hall - with Pool, Thrones, Utilities (Skyforge, etc.), Bartender Automatons(2).
Chapel - with shrines, statues, benches.
Stairs Tower to 2nd Level.
Grotto Access
Cook/Chef in Great Hall.
Followers (2: 2H Warrior, Mage) in Great Hall.
Knights (19)
-------
Outside:
-------
Dragon Soul Dispenser (useful AFTER Main Quest is done)
Weather Stone (choice of 3 Weather types)
Bridge, Stairs, Map Marker, road access.
Waterfall and River.
Castle Defenses (in case of Dragon).
Healing Shrines.
-------
Level 2:
-------
Upper Hall
Master Bedchamber + Shower/Bathroom
Children Playroom
Bank/Vault + Automaton (sells Bank Notes); lots of storage.
Children Bedroom (lots of beds) + Shower/Bathroom.
Recycling Center - with Recycle Smelter (changes items into ingots).
Brewery Meadery / Bakery.

--------
Level 3:
--------
3rd Level Hallway/Stairs
Tower Gardens - a Tree + other plants.
Don Jon (Prison); a Prisoner, and a dog.
Store (with Khajiit Merchant).
Mage Tower Access.
--------
Grotto:
--------
Thieves Fence
Vampire Room - with Coffins to sleep in
Clothier/Smith Merchant
Fruit Seller Merchant
Practice Locks (for Locksmithing Skill)
Blood Supply Barrels (for Vampires)
-------
Level 4:
-------
Mage Tower.
Alchemy / Enchanter.
Mage Statues on upper tier.
Forge


------
Quest:
------
A simple Quest - search the Barrel on the Bridge for the Key and the Ring.
Wear the Ring to start the Quest.  Inside the Castle, search for the Crown. When you find it,
wear the Crown.  This ends the Quest. The Crown has 15000 pt Carrying Enchant, water-breathing, etc.
(Hint: the Crown may be in the Great Hall).

=============
Notes:
=============
I originally designed this Mod on the Skyrim Special Edition Creation Kit.
It is far easier to use "Vanilla" Skyrim, than "Double Chocolate" Skyrim.
The SSE Creation Kit lacks the finesse of the original, but then it was Free.
-------------
November 7-9, 2016.
M7 2016.
=============


Friday, November 4, 2016

How to Save your Mod in SSE

Skyrim Special Edition -- how to save and test Mods:

By: M7

First - save file in Data folder and push to PC, then at start menu, go to Mods - Load Order (T) scroll down to Your Mod and activate it (check mark it).  This will cause your saved games to show up as Modded.  You can undo this later if necessary.  M7.   


Wednesday, November 2, 2016

Skyrim Special Edition - Mods?

For the new SSE Creation Kit - in exploring the features, one  must excuse the unusual black coloration on the top of the screen (bug), and how to save the mod so it will load under the in-game MODS list...

The Preferences section is also interesting (what does it do?).


In creating a new interior cell, do not worry about duplicating an existing cell, rather select under World - Cells - and right click New.  Eventually a more descriptive instruction manual for SSE CK will be in the works over time.

M7






Saturday, October 22, 2016

Summon Ingots and HF Supplies


DESCRIPTION
Summon Ingots & Hearthfire Supplies:
by: M7
==============================
(Requires Hearthfire DLC)

This Mod adds 2 spell tomes to the Arcanaeum in the Winterhold Mages College,  on the desk or sold by Urag. One summons (10 each) metal ingots and the other summons supplies (10 each) needed in Hearthfire DLC.

M7 2016.

Ingots:
======
Iron, Gold, Ebony, Dwarven, Corundum, Silver.

HF Supplies:
==========
Iron Nails, Straw, Glass, Quarried Stone, Goat Horns, Clay bricks.

M7

 

Sunday, October 16, 2016

Casino Skyrim

http://steamcommunity.com/sharedfiles/filedetails/?id=782357276

Casino Skyrim:
DESCRIPTION
This Mod adds a small Casino with working Theater to Solitude City in Skyrim.

(Dawnguard DLC is required)
M7 2016.

Casino:
======
3 Types of Slot Machines -- Cards, One-Arm Bandit, and normal Slot Machine.
Drinks Merchant included.

Theater:
=======
Choose one of 4 Acts:
----------------------------
1. Bard
2. Farmer
3. Magic
4. Animals

M7


Sunday, October 9, 2016

A Casino Slot Machine Script

A Casino Slot Machine Script

by: M7


(This works using a Random Number Generator)


MiscObject Property Gold Auto

int random

Event OnActivate(ObjectReference akActionRef)

    If akActionRef == Game.GetPlayer()

random = Utility.RandomInt(1, 7) ; randomly generates a number from 1 to 7

     if random == 1
   Game.GetPlayer().additem(Gold, 100)
 
    elseif random == 2
   Debug.MessageBox("Sorry, you didn't win this time.")

  elseif random == 3
   Game.GetPlayer().additem(Gold, 10)

  elseif random == 4
   Debug.MessageBox("Sorry, you didn't win this time.")

  elseif random == 5
   Debug.MessageBox("Sorry, you didn't win this time.")

  elseif random == 6
   Game.GetPlayer().additem(Gold, 10)

    elseif random == 7
   Game.GetPlayer().additem(Gold, 1000)
   Debug.MessageBox("You won the Jackpot!")
 
  endif
endif

endEvent

;;

M7


Monday, September 12, 2016

My Yacht

============
TES-V: Skyrim:
============

My Yacht
by: M-7
===========


This Mod adds a spacious Yacht to the Game. You can access it by a Teleport Amulet you make from one ingot of Iron. Followers can access the Yacht. Included are 4 bedrooms, a cooking fire / fireplace, Storage chests, Blacksmith utilities, Alchemy, Enchanter, Wood chopper block, shrines, and furniture.

M7 2016.

Updated: 9-12-2016.

 I added more rooms and a boat from Solitude (near docks) / Rowboat-door.

M7

http://steamcommunity.com/sharedfiles/filedetails/?id=762352875







Saturday, September 10, 2016

SeaDogs

http://steamcommunity.com/sharedfiles/filedetails/?id=761048342

===========================
The Elder Scrolls V: Skyrim
Presents....
===========================
-Seadogs-

An Escape from the Pirate Island Mod
by: M-7
===========================

1. Go to Dawnstar and find the Pirate Cove Stone (it looks like a Doomstone).
then touch it.  (coc dawnstarexterior09).
2. You are in the Pirate Ship, so look for a way out, like a Key.
3. On the way out Meet "the Captain" (Statue) and "shake his hand" (touch him).
4. The Pirate Captain needs you to perform 5 Tasks in order to leave his island.
Each Task earns a Task Gem.  You need all 5 Gems to complete the Quest and exit Key.
5. First Quest is easy - find and collect all 7 "Junk" items on the ship (ruined books). Bring to Captain.
6. Go outside and find a chest with pick and axe.  Get them. Then Mine some Gold and use the Smelter to make gold ingots (50). Bring this to Captain.
7. Build the City. (with Workbench). Use the "Cut Log" for Lumber, Gold Mines for gold, and Stone (on mountain) to build City Parts (4) - make all 4 parts to create a City Deed. Take Deed to the Captain.
8. Build a Ship.  Use Lumber & Gold to make it, (Ship Deed). Take Deed to Captain.
9. Provide Food for the Pirates.  Use wheat fields and Grain Mill (from built City) to make flour, then add Water from Water Wells (in Cave) and Oven (in Cave) to make Pirate Food (30). Bring Food to Captain.
10. When all Tasks are done return to Captain with all 5 Task Gems for your key to Skyrim. The Tower is your exit. 
11. In the Pirate Den is a "Cheat Sack" with items for the Quest (for testing purposes).  Only use this if you cannot complete the Quest, or find all the items (due to impatience). 

=========================


Saturday, September 3, 2016

HV Castle - Video


M7 2016.

Hidden Valley Castle

Hidden Valley Castle (Player Home):

DESCRIPTION
================
Hidden Valley Castle
================
By: M-7
--------------------------
Hearthfires & Dawnguard are Required.
--------------------------
Near the Dawnguard Castle is the entrance to
Hidden Valley Castle.
--------------------------
This medium size Player Home has a village within its walls.
From a Bakery to working Brewery, and shopping Emporium to
working Farm.
--------------------------

M7 2016.


Thursday, August 25, 2016

CYOT2 - Most Popular Mods

My Create Your Own Town #2 - Most Popular Mods of (this) the Week.
8-25-2016.
(Steam Workshop - Skyrim Game)

- M7


Sunday, August 21, 2016

Create your own Town 2

http://steamcommunity.com/sharedfiles/filedetails/?id=749239593

============
Create your own Town #2:
by: M-7
============

This is a simplified version of my previous Mod,
"Create your own Town."  Only Skyrim /Updates / Hearthfires are required.

--------------------
1. Use the available resources to build the Town.  Cut the log (requires Axe), Mine Limestone ore (requires Pick), or acquire water from the Well = wood, stone, and water for Concrete bricks and lumber.
2.  Use the Finalize Computer to "place items." 
3.  A Cheat Chest is provided in case you are in a hurry.

--------------------
You can build:
1. Farm Houses (3)
2. Stores (2) - General Store, Clothing-Steel
3. Mill (with grindstone)
4. Guard Tower
5. Inn
--------------------
There are cows and horses on the land once Farms are built.
Farmers (3) till the fields.
A Child sweeps the Inn's front porch.
A Guard stands near the Tower.
A Bard sings in the Inn.

---------------------
The Town is located near Anise's Cabin Exterior / Bleak Falls Barrow,
or use "COC ABC201".
---------------------
Credits:
M-7 2016.
---------------------
August 21, 2016.
M7


Thursday, August 4, 2016

Dovahland - Mod by M7

===================================================
Dovahland - Requires Dragonborn & Skyrim / Updates:
===================================================

A Worldspace by M7
------------------

The Lost Province of the Dovah is revealed.  The first Quest, "Enter the Dovah" brings you to Dovahland to solve the murder of a Dovah Priestess before your eyes. The clues point to the Dovah Cult - who are they? What is their connection to the Dragonborn?

Dovahland consists of 4 Islands.  The Temple of the Dovah is high above the center of an atoll.  You can summon Dragons, change the Weather, or encounter the Temple Guards, a Bartender, and a couple Priests.  Below you have ocean waves crashing gently along the coast of the atoll.  Farmers work in the fields.  On Dovah Isle is a reward Estate for the Player, and across the bridge is Dovah City.  The City has over a dozen houses, 3 stores, patrolling guards, and City Hall. Here is the site of the Main Quest. 

There are hidden dangers pertaining to the Dovah Cult and you should be prepared to meet that challenge, as by crafting armor or weapons from Arrow Fletchers (Anvils) found there.

IMPORTANT!! - The entrance to Dovahland is a Mill along a road leading from Winterhold region. The Main Quest activates upon entering the Mill (this uses a floor panel because the triggerbox wasn't working properly).

==================

Remember to restart Steam when subscribing to Skyrim Mods, so that they load properly, and to check the Mod in Data Folder.  Don't try to play the Mod before doing so because you won't find it.

------------------

M7 2016.

July 21, 2016.

==================
Please rate/subscribe/comment.

Mahalo, :)

==================

(Hints):

You need Dovah Gems to summon Dovah, found on Dovah Cultists who respawn.  The Dragons seem to spawn 2 at one time, which is a bug in Skyrim according to the scripts found on Dragons. Summon Anti-Dovah to counter normal Dovah.  The Guards will try to kill them.  

Check the corpses of NPCs for items such as keys, books, Gems, or other items needed by Quests. 

There are exploding Arrows in the Game.  Be aware of this (or play using God Mode, ~ tgm).  It only takes one arrow to kill an NPC.

NPC animation is via IdleMarkers listed under Misc. and AI Packages. 

Storage Chests are marked "Safe Chests" for Player to use.  All others will respawn.

The Cult arrow found in a quest is evidence - do not remove it from inventory until it is needed. 

Most NPCs will respawn/reappear if killed.

Take the Boat from the entrance island atoll to the Dovah Isle by touching it.  Or use Fast Travel. 

==================

M7.


http://steamcommunity.com/sharedfiles/filedetails/?id=737204721



Sunday, July 10, 2016

Nomarch - Video Introduction by M7



M7 2016.

Nomarch

==================
Nomarch
==================

A Player Home for M7, By M7.
==================

Uses all 3 DLC - Hearthfires, DawnGuard, & Dragonborn.

==================

Originally designed exclusively for M7 only, this custom Player Home has most of everything you need, including supplies for building homes in Hearthfire DLC. You enter the home via a rowboat in the river near WhiteRun / a bridge; it has a gold chair on it.  Touch the boat to enter the Subway. The Subway leads to a Grand Dwarven Hall with furniture.  Ahead are 5 doors.  One leads to an indoor swimming pool. Another to the Grand Armory. A third to the Private Theater.  A fourth to the Private Mines.  The central door ahead leads to the Towers. Gardens, Utilities, bedrooms, a dining hall, plantable Gardens (HF), and a computer that sells Spell Tomes (one is a teleport book for travel inside Nomarch, the other is a "Conjure 5,000 Gold" spell tome). There is a Bank that offers Bank Notes for gold storage as the limit inside chests is about 60,000 gold. Centurion Chefs offer food in the Dining Hall and another room.  A Bard and Bartender are in the Private Theater.  Mage Shrines cure all diseases/poisons and restores Health/Stamina/Magicka. The Mines have Gems, ore, stone, and clay; with Smelters, workbenches, Forges, Skyforge, Grind stones, Tanning Racks, Enchanter, Alchemy, Cooking Fires,  harvestable food and drink, toiletries, etc.

A simple Quest using trapfloor panels introduces the Home; there are 3 parts to this.  Storage has marked "Safe Chests" and Respawning chests are marked. Mannequins, PC Book shelves, weapon racks/plates, are in the Grand Armory.  The Banker computer sells the Bank Notes and the computer buys /redeems them. You can find one computer in the Subway along with a Shrine of M7. The Bedroom has an escape ladder to the North Tower.  A Goldsmith Workbench is in the Private Mines.

(COC aaa1nomarch01)

In the Theater are 3 Followers: Jessica the Tank, Jim the Fence, and A Graybeard (Mage). Jessica is 2H Combat with Bound Bow spell and a Greatsword, wearing Ebony Armor; Jim can buy stolen items; and A Graybeard / Felix can use Shouts and other Magic; he wears a Court Wizard robe.  In the Indoor Pool is a Girl selling Water gear, and a young girl child. A Blacksmith is in the Private Mines. Fisherman Gil in the Dining Room (towers) sells Fish and gear (A Working Fishing Pole).  A General Store Merchant is on the top level of the Towers (accessed from Indoor Pool stairs, near bathroom). The Treasury (Below Nomarch) is accessed in Nomarch Hall via a trapdoor. A horse stable is on the outside tower (accessed via bedroom/Towers/ladder).  A Mage Vendor is downstairs in the Towers section. 

Spell Tomes: Nomarch (teleports inside the building, 5 locations),
Conjure 5,000 Gold coins, Earthquake (Causes an Earthquake/Illusion).

Custom Textures: rugs, food items, Sofas, gold chairs, etc.

=================

July 9, 2016.

M7

=================

Remember:

1.  Subscribe, exit Steam for game to load correctly, enter Steam and check Data Folder & check mod, then load game. 
2.  Rate Mod if necessary and Enjoy. 
3.  Mod can be found using Map Marker - in river, near Whiterun, with Boat Icon. 
4.  Comment on Mod, or discuss ways to improve Mod/Future Mods.
5.  Having too many mods or mod conflicts can cause errors or CTD in Skyrim, especially Mods that move objects, disturb city layouts, or Navmesh triangles. Always Test Mods before release, and test Navmeshes with a Follower.   

M7 :)


Friday, July 1, 2016

Southern Garrison

DESCRIPTION
===============
Southern Garrison
===============
Adds a Garrison to the Southern Border area of Skyrim /Cyrodiil.
(Fortress) accessible via Map Marker.

The stockade fence protects the Imperial walls leading up to the Garrison.
You have 2 doors inside it, one leads to a Khajiit-manned Store and the other is an Accommodation for the Player, includes a bedroom, bathroom, dining area and storage room with usable Crates and Safe Storage chests. A ladder leads up to a tower.


========
M7 2016.
========

No DLC required.

========

Please rate, subscribe and load the game correctly so you can play it.
Mahalo,
M7 :)


Tuesday, June 21, 2016

Warcraft - film

http://www.warcraftmovie.com/

There's a new film out based on World of Warcraft computer game (which I played the last 8 years).  I wonder how it measures up to the game?

M7


Sunday, June 12, 2016

Be a Jarl - Rule a Hold



=============
Be a Jarl - Rule a Hold
=============

A Skyrim Mod by M-7:
--------------------
====================
DawnGuard / Hearthfires DLC
Location: across from Falkreath / Pinewatch. Near Lakeview Manor.
All Interior Cells.
====================

Have you ever wanted to be a Jarl?

What IS a Jarl? A Jarl is a Provincial Governor in Skyrim.

Each Jarl oversees a Hold or Province.  In this case the Hold is a small one, about the size of the land surrounding his Jarl's Palace.  Entrance is via a Teleporter near Pinewatch (see Map Marker). As a Jarl, it is your job to fulfill Orders from the People -- they want Food, so you grow it in the Farms section; they want Pottery, so you mine Clay and make it with a Workbench; they want Basket Weaving; or Furniture; or cut Gems.  When making these items, you will create Orders (documents) that are exchangeable for Quest Gems.

The Four Directions:  Jarl's Hold, Jarl's Farm, Jarl's Mines, or Jarl's Court.  The Palace sits in their midst.

==========
The Quest: 
==========

The first part of the Quest occurs on arrival. You can access the Workbench or the Computer to the right of the Teleporter shrine.  The Computer will ask for Produce initially.  This is fulfilled at the workbench.  A Cheat Key is available for 1 Ingot of Iron, purchased at the workbench. A Jarl Guide book is also in the Workbench (for 10 gold). The Cheat key opens up the Supply Chest and has some Orders already there. Use these to satisfy the demands of the computer in the first part of the Quest.  Wear the Jarl's Ring to start the Quest.

Trees provide Wood, Clay provides Clay bricks for Pottery, the Farm provides some food items (you can utilize Wheat to make Straw, essential for weaving), and stone/ores for Gems.  There is even a Diamond Mine. The Gardens can be planted with vegetables (and some waiting).  Furniture is made from wood, iron nails, rolls of cloth, etc.  You Do Not "Place anything" because you are fulfilling Contracts/Orders and receive Quest Gems. There is a workbench inside the Palace that exchanges Quest Gems for items. 

The Second Part of the Quest is in the Court.  Go inside the Palace and exit to the Court. When arriving no one is there yet... Wear the Jarl's Rings (sometimes twice) to activate Quests.  The Rings are automatically added to you when one part of the Quest is completed. Beyond the Court's pillars (and computer which shuts down the Quest) is an area where Guards and an invading Army appears.  The Army will respawn; the dead give you Quest Gems, even if you are away. You can access the Centurion Bust in the Hold or Palace to Hire Servants.  The computer in the Court disables the Battle.

The third part of the Quest concerns an Interloper who wandered inside the Palace.  (Justice or Mercy?).  Equip the Bloody Dagger first, then the ring 2x, the first time summons him, the 2nd time is a decision. He is a beggar.  Do you let him live, or kill him? 

The fourth part of the Quest is paying the Hold's Taxes with Quest Gems.  This needs 5 Quest Gems, which are found in the last battle or from hiring Servants.  Once done, you may keep the Palace.  You are now a Jarl. 

Servants include: a Merchant(...), 2 Followers (Mage, Warrior), Guards, and a Bard who sings. 

==========
coc a2cae
==========

Palace = Safe Chests (non-respawn), Navmeshed (NPCs can walk around), Bedroom with several beds, Bathroom with bath/shower, Dining/Kitchen, Storage room, Living room, Great Hall.  Uses Sunlight for lighting in day. Mines has Bank.

Utilities in Hold - Forge, Workbench, Smelter, Grinding Stone, Leather tanner, Alchemy Lab, Cooking Fire, Oven, Enchant.

Retextures: Fluted pillars, Tree leaves (green), grassy floor tiles, gold teleporter. 

Grain Mill exists in Farm.

==========


M7 2016.

--------



Friday, June 3, 2016

Create your own Imperial City by M7

==================
Create your own Imperial City:

(Create your Own Series)

Rebuilding the Imperial City after an Earthquake.

=================================================
by: Skyrim Modifier M7.
=======================

version 1.0 ~ June 3, 2016.
---------------------------

Waterfront = COC aa1mc
Arena = COC aaic5
Palace = COC aaa1ic01

---------------------------
!! All 3 DLC are Required!!
---------------------------

On your Map you will find the "Lighthouse Marker" along the Docks at Solitude City (CYO IC).  From there a gold teleporter disk is on a road leading to the East Empire Co.  The teleporter enters a Tower with a front door and a ladder to the Teleporter Chamber (accessing all the main parts of the Imperial City). The front door enters the Waterfront with a merchant that sells components you will need for rebuilding the City.

Why you ask?

Recently the Imperial City suffered an Earthquake that devestated most of the region. You are assigned to rebuild the City with local resources: 

1.  Sand from mining Stone blocks.
2.  Lime, from a chest in the Imperial Prisons below the Waterfront.
3.  Sand + Lime = make Concrete.
4.  Wood = from the surrounding Birch Wood Trees. Used for wood Carpentry, as with making walls, doors, furniture.
5.  Roll of Cloth, Dyes (made from wild flowers), clay = for a pottery kiln in the Market District (once built).
6.  Iron Ingots = for Hinges, Locks, Iron Nails.
7.  Contracts = made from building items. You need these to Finalize the City parts (for Computer).

--------------------------

Features:
---------

A functioning Arena with Adoring Fan Follower. Earn 500 gold per kill.
-  Can select up to 4 individual Combatants.
Imperial Legion HQ and Guards.
Arcane University.
Palace - Elder Council Chamber (with Bard).
Arboretum - with pool, animals, guards.
Market District - with Merchant.
Elven Gardens.
Temple District with Temples.
Talos Plaza.
Waterfront with boats and Merchant.
Imperial Prison.
(Immersion)
Tents with Workbenches and computers in each segment.
A Cheat Box with Key (make from ingot of Iron) for short cuts to the game (Contracts).
** All Interior Cells ** (Navmeshed)
Marked "Safe Chests" for storage.
Tourists.
Etc.

---------

Please Rate/Subscribe.
Mahalo, :)

---------

M7 2016.
========


Wednesday, May 25, 2016

Vipsania Manor

==============
Vipsania Manor:
==============

Below Bleak Falls Barrow is Vipsania Manor, a potential Player Home. It can be purchased from the computer for 5,000 Gold (see the outside Tent).  The Manor is surrounded by rocky hills from Bleak Falls.  There is a small pool with Vipsania Shrine, a vegetable garden, trees, and Blacksmith Forge, workbench, grinding stone and Smelter all outside.  Once you have enough Gold to purchase the Manor, you will gain the access Key. The Manor is accessible via a small tower outside via the Map Marker (Lighthouse symbol on Map).

---------
Features:
---------

Fully Navmeshed interior
Gold, White Marble, and Grassy Floor tiles
Followers & Merchants
No DLC Needed!
Ice Box, Bandages, Gold walls, Secret Rooms, safe storage crates.

======
Rooms:
======

Main Entrance Hall with high ceiling
Master Bedroom with secret Cavern + Temple + Bath (via trapdoor, secret passage)
Dining Hall + secret Storage area/Pantry + NPCs
Servants' Kitchen + harvestable items
Mage Room + Alchemy, Enchant Station
Blacksmith Room + Merchant
Main Stairs (2)
Upper Hall
Lounge + Bar + Bard, Merchant/Bartender
Library + empty Bookshelves
Subterranean Vault (storage room) with Safe Chests
Health Clinic
Bedroom + beds, wardrobes, containers
Practice Area + Archery range/Practice Dummies
Ebony Mines + Temple + Smelter/Forge.

=========================================
Vipsania is named after a Roman Princess
=========================================

Vipsania Manor (Mod by M-7),
Version 1.1; M-7 2016.

Uses Skyrim + Updates
=====================

Please Rate/subscribe/comment/Positive Feedback
TY.

-----------------------------------------------
M7
;;



Sunday, April 10, 2016

Shadowking & Kingdom of Ta-mery

http://steamcommunity.com/sharedfiles/filedetails/?id=662575640

DESCRIPTION
===========
Shadowking: A Quest Mod by M7
===========

This Quest Mod was originally a Test to see if I could create a working Quest.
First, travel to Windhelm's Palace of the Kings. Go inside a side passage to find a man wearing Ulfric Stormcloak's clothing, then ... close the door and Kill Him. You will be sent to Prison. But not just any Prison -- A hidden Prison.

Find a way out or look for a key. The One Guard must have one.
Next, explore the Castle (and most importantly, Look up your Quest Journal now and then to check your progress).

Two of the residents have an unusual weapon for sale. Perhaps you should buy it?

======
This Quest "requires all 3 DLC" though I only use Dawnguard in the Mod (I was thinking I needed more at the time I started it). Otherwise it works.

M7 2016.

Vers. 1.0




======================
The Elder Scrolls V: Skyrim
Presents...

The Kingdom of Tamery:
======================

Version 1.0 by Skyrim Modifier M7.

======================

Quest #1: Your Mission: Find the Gems of Tamery.

The Kingdom has been overrun by Bandits! Legend has it that one who finds the fabled Gems of Tamery will find a solution and end the Bandits' occupation. Bandit Chiefs are "Protected" status (only Player can kill it). Each Gem is held by one of 3 Bandit Chiefs, located inside 3 residences (via Teleporter Chamber in the Grand Palace):

1. Castle Frostborne
2. Tamery Manorhouse
3. Sol Tower

Another is found on a Chicken you kill in the Grand Palace's Audience Chamber to start the quest (a 5th is in a display case; Loot the Chicken).  Find all 4 Gems to make a key to the King's Tower (Private).  Kill the 2nd Chicken and loot it.  Why are there Chickens inside the Palace, you ask? Apparently the Chickens are venerated in the Kingdom. If you kill one, and it disappears, simply exit and reenter the room for it to reappear. 

On the Chickens are clues to the situation.  The last part of this Main Quest is your choice: do you rescue the King in the Audience Chamber and kill the Bandit Queen? Or do you kill the King and usurp his throne?  Both are set to "Protected" so only the Player can kill either.  If you kill the King, the Queen disappears and a reward is found on his corpse plus the necessary Exit Spell Tome to return to the Docks of Raven Rock, Solsthem.  If you kill the Queen, the same happens. Your reward is a private Vault (Key) with treasures. 

The Characters - Guards, Bandits, Cook - will appear or disappear after parts of the Quest are active.
Followers (3) are in the Grand Palace Banquet Hall. 

*** Important ***

You must Finish the Quest in order to obtain the "Go Home" Spell Tome from the corpses of either the King or Bandit Queen. This teleport book will send you to Raven Rock, Solsthem.


=====================

Access to the Kingdom of Tamery is via a Teleport Spell automatically found under your Powers Magic section. 

=====================
http://steamcommunity.com/sharedfiles/filedetails/?id=660662265

M7 2016.




Friday, March 18, 2016

Most Popular Mods

The Steam Workshop - Most Popular Mods of the Week -- included:

Create your own Castle
Create your own Town
& Create your own Pyramid.

M7 2016.


Saturday, March 12, 2016

CYO Town

DESCRIPTION
Create Your Own Town
===============
CYO Town by M7:
===============

This is part 2 of my CYO Series (CYO Castle).

With CYO Town you can construct a small settlement (exteriors, Interiors). To access this realm, first go to the Dawnguard Castle area via the Map Marker and find the gold Teleporter. This will send you to the walled area. A nearby Park with some deer has valuable wood for resource materials.

You will need to build the Foundations, Walls, Doors, and Fireplaces with materials.

========
Materials:
========
Sand, Lime (Cement)
Clay Bricks (Clay, Firewood)
Glass (Sand)
Steel Ingots (Charcoal, Iron ingots)
Straw, Rolls of Cloth, Firewood, Steel Fittings/Nails/Hinges/Locks
==========
Furnishings:
==========
Beds (S/D)
Cupboards
Bookshelves
Chests
Blacksmith Anvils
Wardrobes
Dresser
Oven
Alchemy Labs
Barrels
Table & Chairs
Wells & Statue
============
Workers:
============
Farmers, Vendor (General Store), Blacksmith
(accessed via levers inside buildings when done)

Farm House 1, Farm House 2, Blacksmith, Bank, & General Store. (Constructable).
Park with Forest/deer.
2 Towers
Well
Farmland

M7 2016.

Update: 3.9.2016.

- I corrected the instruction manual slightly and added drinks to the General Store.
- I also play-tested the game again.
- I added a Carrying Amulet (Circlet) that allows 50,000 units of carrying capacity to make building easier. It costs 10 Gold on the Workbench.

M7



Monday, February 1, 2016

Create Your Own Castle - Mod

Create your own Castle Mod by M7.

=======================
Create your own Castle:
=======================

Hearthfire & Dragonborn DLC are required.

=======================

First off, this Mod was inspired by the "Craft your own Fort" Mod by chrysanthes77.

As Dragonborn, you've inherited this small island near Solstheim, but it requires some fixing up.  You will need to make repairs -- for the Wall and Gate, then later add Farms (3), a Horse stable, A General Store (in Gate house), hire Farmers & animals, and build the Castle. 
Then you add to the interior -- make furniture: beds, chairs, tables, etc. 

All Items can be fashioned from the local area -- Aspen Trees can be harvested for wood piles, Clay and Stone can be mined, and Linen fashioned from a Loom (Tundra Cotton) to make furniture. There is a Cheat Key that accesses the Supply Chests (in case you are in a hurry to build everything). 

Tools: Pickaxe, Axe, Nails, Hinges, Fittings, Locks, Wood Piles, Clay bricks, Stone, Glass, Trees, etc.

The items produced give access to keys that unlock small rooms with Levers (I had an issue with Hearthfire because I could not edit the Papyrus Script, so I improvised).

The Island is accessible via the Teleport Spell in Powers section of your Character's Magic list.  You are teleported to the Shack, an initial starting point.  Another access point is a teleporter in Solstheim / Raven Rock.



=====================
M7 1.30.2016
Version 1.0
=====================


Tuesday, January 26, 2016

Icarus

Icarus 

ICARUS
=======

Walking along the path to Dawnguard Fort you discover the Gardens of Icarus Emporium. You enter. You work your way to the Bookseller within the shopping mall. The Fence Khajiit offers many selections of books and spell tomes; you buy one that interests you -- Icarus. What is Icarus? Icarus is the Summonable Dragon (Actually 2 as this is an undefined Glitch I discovered). Why summon a Dragon? You may need to acquire Dragon parts (scales, bones) or clear out a Bandit hideout.

=====
M7 :) 2016.

Version 1.0

Uses Dawnguard / Hearthfire DLC.


Friday, January 8, 2016

Thunderfalls Isle - A Player Sanctuary

===================
Thunderfalls Isle:
A Player Sanctuary
===================
This Modification (MOD) uses Dragonborn DLC + Skyrim Updates.

===================

You, the Dragonborn, won the Lottery!
Your prize is a portion of Solstheim History - a sparsely populated Island off the shores of Solstheim. You can access this charming place by teleportation [or teleporter device in the College of Winterhold] using a Teleport Spell that is accessible upon leaving the startup Menu or loading the game. You can leave by 3 ways: either by Map Markers on Solstheim, by Teleportation to the College of Winterhold (Mages College, upstairs), or teleporter to Winterhold College outside. While here, you can acquire new spell tomes -- magically create 500 Gold or Food items, a Bear or Protector follower (each lasts 1 minute), or the concise history of Thunderfalls Island, available in the Book Emporium or the High Tower (a player home with bedrooms, Living room, Cafe, and storage room). Doomstones (all of them) are found scattered outside. The Island Economy thrives on Mining Gems and Metals, Agriculture/Farming, and Fishing with some light industry.

The City has an Inn with Bard and occupants, Fishermen, Sailors (on the boat), a Baker at the Bakery/Brewery, Farmers, a Child (Tommi, a local boy staying at the Thunderfalls Inn) with his pet dog Ramses, Miners in the Mine, Store proprietors (Gems & Ingots store, the Book Emporium, and the General Store), a Taylor (Tailor) shop for making robes, domestic animals (cows, chickens, owned-horses), and a shrine to the Divines.

==================

This Mod was designed in January 2016 by Skyrim Modifier M7.

Please subscribe and rate if desired.

=================

Thank you!

M7 :)

=================
=================

version 1.1 - M7 2016.

=================
M7 2016.



Monday, January 4, 2016

Start Game Scripts



Adding a Spell to Player at Start of Game

First: Create a new Quest.  (Character->Quest).  Type: NONE.  Run Once / Start Game: Enabled = checked. Priority: 0.  Press OK.  Then reopen Quest.  

Second: Create Alias = create new Reference Alias.  Name it M7Playeralias.  Specific Reference (checked).  Rectangle – Forced: NONE (checked).  Cell: PlayerRef (from list).  Press OK.  

Third: click Add Script to Script Box.  (new script).  Name it M7AddSpell01Script. 

Fourth: Script:

Scriptname M7AddSpell01Script extends ReferenceAlias  ; Quest

    Spell Property M7TeleportSpell Auto
    Event OnInit()
         Utility.Wait(1.0)
         Game.GetPlayer().AddSpell(M7TeleportSpell, false)
    EndEvent

; referencealias can also be activeMagicalEffect

Fifth: Edit Properties by right-clicking on Properties and Edit Value.  Select your new Spell from list. 

References:


M7 2016.
 

Custom Script to Add items using Spell



Summon items spell for Skyrim

1.   1.  Create a Magic Effect under Magic – Magical Effects
22.  Set archetype to SCRIPT
3.   3. Set to Fire & Forget
4.   4. Set delivery to Self
5.   5. Add the following SCRIPT: & Edit Properties on it to define “Wine” using Edit Value, see list of items and find whatever you want “Wine” to be (AltoWine, Solitude Spice Wine, etc.).  Right click on Properties to edit it.  Add a keyword "SummonWine" or "SummonGold" to the Keywords box on left side of screen.

Potion Property Wine Auto ; or use MiscObject for Gold
Event OnEffectStart(Actor akTarget, Actor akCaster)
  Game.GetPlayer().Additem(Wine, 4, true)
EndEvent

6. 6. For making the spell, be sure to adjust the delivery on the Spell first to locate your new Spell (Set Delivery on new Spell to Fire & Forget to see all spells under that heading). 
      7. Make new Spell.  Add Magic Effect to Spell from list.  Add anything else if you want.
      8. Add to Spell Tome if desired; set Teaches Spell to your new Spell from list.  Edit the text to match your Spell name. 
     9. Add Spell Tome to a cell in Game, or add to LeveledItem list, or to a chest. 
1             10. Add a price to the Spell Tome if to be sold. 
1          11. Save and Test in Game.

M7 2016.