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Wednesday, July 18, 2018

Jobs! by M7

DESCRIPTION: Jobs! A Skyrim Mod by M7.
TES-V: Skyrim (No DLC):
====================
In Jobs! the Player can sell off their raw materials or buy some and train using the provided Automatons. A Miner will buy all the ore you excavated, and the Farmer will buy your farmed crops. Attached is a Player bedroom with safe storage. You enter this Employment Center from a Spell Tome (Travel) created at a Forge. You can exit using either a Map Marker or two locations (Riverwood Inn or Mage College).

Automatons:

* Archaeology (Buys Artifacts)
* Engineering (Makes Explosive Arrows, or Timed Arrows)
* Cooking (Makes new Food)
* Skinner (Converts pelts into Leather)

M7 2018.

https://steamcommunity.com/sharedfiles/filedetails/?id=1439608036


 



Monday, July 16, 2018

Palatium Manor - by M7

DESCRIPTION
The Elder Scrolls V: Skyrim - Hearthfire DLC, Dragonborn DLC:
================================================

Presents....
=============
Palatium Manor - A Skyrim Player-House Mod by M7. (2018).
============
Enter the Boat in Windhelm and arrive on the small Island of Palatium Isle. This simple, 3 Bedroom/3 Bathroom, Palace Estate with hidden Chapel and Mines will entice you. It comes with 2 Armored Followers (M/F), a local Village of a General Store, functional Inn and Farmer with house, and a Guard who patrols in the daytime. You also can buy a Horse Spell Tome in the General Store (+ 2 Merchants). A Bard lives in the Inn. On the top level are rooms for Mannequins, Weapon racks, and Library bookshelves/Safe chests for storage. Wine and Mead Casks are marked for non-storage.

I built this mod for myself, but I thought others may wish to play it, too.
version 1.0 M7 2018.

M7


Note: "Palatium" refers to the Palatine Hill of Ancient Rome. This mod was designed after the Gardens of the Palatium (the building part).
Page 22. Minerva - July/August 2018 Issue.

MinervaMagazine.com

M7





Wednesday, July 11, 2018

Another Update to Euclidia City Mod by M7.2018

The Elder Scrolls V: Skyrim
===========================
Presents...
-----------
Euclidia City
=============

(Based on the Modder Resource, "One More Fork" by IDeFender on Skyrim Nexus); No DLC needed. 

The walled City is immense in size with surrounding farmland, Ebony/Iron/Salt Mines, and places to visit and explore.  There are Quests such as for the Imperial Museum (to find artifacts), Morag Tong Quests, the Main Quests, and others. You can access the City from the Boat to the North of Skyrim, or in a Tower to the North of Lake Ilinalta. 

The City is named after the Ancient Greek Lecturer Euclid from Alexandria, Egypt. The City is an Imperial Province with its own Imperial-Appointed Jarl (From 1st Quest).  There are hundreds of buildings in the city, most of which now have interiors.  Guards protect vital areas, with a working Prison for transgressors.

========
Features:
=========

* Shops in the Market District, some have Automatons for selling items and leveling.
* 3 Mines (Ebony, Gold, Silver; Iron; Salts). Miners will buy Ores.
* Faction Quests - Morag Tong, Thieves Guild, Mage Guild, Knights, Museum, House of the Dead, etc.
* Navmeshing in most areas.
* Theater with Bard, outdoor Bard in Main Docks.
* Optional Festival near Palace (after Defend the City Quest; see Dwarven button for details).
* Player Houses + Rewards.
* Build a Mining Village.
* Palace, Lord's Manor, Museums.
* Chapel of Dibella, Temple of Talos, and Cathedral (Mara).
* Public Baths (hot/cold water with effects).
* Public Forum, Mall, University.
* Restaurants, Cafe.
* Industries (above Marketplace).
* Keep, Prison, Barracks, etc.
* Bandit-Infested Castle (Quest).
* Followers.
* Waterfall Park.
* Farms with Farmers who buy crops.
* Working Inns.
* Gold Telepad for traveling (Entrance Tower).
* Safe Storage (in Player Houses or Bank).
* Knight Quests.
* In-Game Guidebook, and a Novel by M7 (see Imperial Museum).
* Custom Loadscreens.
* Fletcher Anvil makes Explosive Arrows and other items.
* Loom (Industry) for making clothing.

Entrance to the City:
=====================

1. By Boat (North of Dawnstar).
2. By Tower (North of Lake Ilinalta).

========
CREDITS:
========

Snow Peach - NPC Creation
KS Hairsdos
The Eyes of Beauty (https://steamcommunity.com/sharedfiles/filedetails/?id=20243)
Numenume Eyebrows

Roy D. Loudbark (Peyton) & his friend Scott - Ideas
IdeFender - for basic structure of City (Skyrim Nexus).
(https://www.nexusmods.com/skyrim/users/25777935)
Nifskope, BSA Browser, GIMP (Editing software).
Inscribe 2004 (Hieroglyphs).
Bethesda (DLC parts, Skyrim).

Reference:
==========

https://en.wikipedia.org/wiki/Ankh-Morpork (Novels).
https://en.wikipedia.org/wiki/Euclid

Project started: May 18, 2018.
Last Update: July 9, 2018.

M7 2018.

M7 2018.



Tuesday, June 12, 2018

Euclidia City Mod


Euclidia City is a very, very large City & an Imperial Province.  I named it after the Greek Mathematician Euclid whom was a lecturer in Alexandria, Egypt.  This Mod does not require DLC.  There are Farms outside the City, and the Farmers will buy produce from you, also Miners will buy ore from the Mines.  You can also build a small Mining Village for the Iron Mine.  There is much to do and explore.  I included several Quests, including 12 Artifact Quests for the Museum, Mage Guild Quests, Morag Tong Quests, etc.  I was going to include custom NPCs (that is currently on hold), so the mod is a Work in Progress for now.  Please rate & enjoy.  M7. 


Euclidia City by M7 (WIP/Work In Progress: June 11, 2018)
====================
Euclidia City is based on the Modders Resource "One More Fork" by IDefender on Skyrim Nexus.
(https://www.nexusmods.com/skyrim/mods/84398?tab=description)

IdeFender started this Mod by saying:

"The city is a very big, corrupted city with lot of rich peple but much more poor people.
The inspiration to this city is of course Terry Pratchett's 'Ankh Morpork'- hence the name 'One More Fork'.  I was tired of the small villages they called cities in skyrim, so I made this one HUGE."


Reference:
==========
https://en.wikipedia.org/wiki/Ankh-Morpork (Novels).
https://en.wikipedia.org/wiki/Euclid

Project started: May 18, 2018.

M7's contributors:
==================
Snow Peach - NPC Creation
Roy D. Loudbark (Peyton) & his friend Scott - Ideas
IdeFender - for basic structure of City (Skyrim Nexus).
(https://www.nexusmods.com/skyrim/users/25777935)
Nifskope, BSA Browser, GIMP (Editing software).
Inscribe 2004 (Hieroglyphs).
Bethesda (DLC parts, Skyrim).

M7 2018.

Euclidia City by M7:
====================
The Main Quest begins when you enter the Imperial Province of Euclidia, and there are 2 ways to enter. One is North of Skyrim near Dawnstar (touch the Boat, after using Map Marker/Shipwreck symbol), and the other is North of the Lake near Falkreath (Tower); enter the Tower and touch the gold Telepad then exit Tower.

The Main Quest will want you to find some items. Follow the Quest for these items.  If it asks you to place an item on an altar, touch the altar once you have the items.  Also talk to the Characters if they sell items, or trade with a follower for an item (such as a Drum). 

CONTENTS:
---------

Arena:
======
This Arena is SE of the City.  Touch the gold Telepad to enter it in the Center of the Arena.  Use the Dwarven Buttons to control the Arena matches.  Touch gold Telepad again to exit.  You can fight a Mage, Warrior, Giant or Cat/Khajiit.  If their armor is not visible the first time, touch the button again to reload the armor texture.

Thieves Grotto:
===============
The Grotto is home to the Thieves Guild.  Ask the Fence to sell Quests or buy stolen items.
The Grotto is under the Docks (see Map).

Ebony Mines:
============
SE of the City are Ebony/Gold/Silver Mines.  Mine Diamonds to make Carbon.  Use Carbon to make Diamond Glass Armor or Weapons.  Use the Fletcher to make arrows/bows/Diamond Glass items. 

Salt Mines:
===========
Mines for various Salts; near Ebony Mines/Coast. 

Maritime Museum:
================
A Maritime Museum is on the peninsula (Docks) near a tower. Entry is free. 

Theater:
========
On one side of a Stone Tower is a Theater (see Map); the other side is the Real Estate Office; near Docks.
The Theater has a singing Bard.

Dwarven Ruins:
==============
Inside (for Quest) are Dwarven enemies, used for a Quest to find an item.  Location is SE of the City, near Arena. The enemies are leveled in difficulty. 

Farms:
======
There are farms south of the City.  One Cabbage Farm has a Farmer who buys Cabbage.  One Wheat Farm has a Farmer who buys Wheat, and another one buys Potatoes. 

Apartments:
===========
Low Income Housing (1 level Apartments) are North of the City, along Coast. 

City Estate: (Player Home)
==========================
This Estate is a reward from the Main Quest (ask the Jarl for a Spelltome there).
It is a 2 level home with enclosed yard and locked gates.  Use the Teleport reward to go there (ask Jarl, after Quest is done). Also visit the Real Estate Office on the 2nd level near the Main Docks to purchase up to 5 additional Houses in the City. 

Real Estate: (Additional Player Homes)
======================================
1. House with an Ocean View - 5000 gold.
2. Duplex - 7000 gold.
3. Upper Class Home - 10,000 gold.
4. Noble Class Home - 12,000 gold.
5. Noble Palatial Estate - 20,000 gold. 
The Real Estate Office is on the other side of the Theater, near the Main Docks, upstairs. 

Build Mining Village: (Quest)
=============================
You can build a Mining Village near the Iron Mines/Dwarven Ruins.  Use the Workbench to build the Houses (2), crate of iron nails, or wooden planks (from logs on a Log Pile near the workbench), and straw bales from Wheat (for the roof). 

Palace:
=======
The Palace is the Government base.  It is West of the City.  You do not own it.  There is a Master Bedroom, Courtyard, Bath (w/ healing pool), Servant's room, Great Hall and Pantry.  It is 2 levels.  The Automatic Steward pops up once the Main Quest is done (near throne). 

Nobles Court:
=============
The Upper Class live in Noble Houses, which are 2 levels. 
(Note: Not all Houses are accessible). Other housing is near the Docks (Houses, Duplexes).

Inns:
=====
There are 2 Inns - one in the Farming Community and one in the City (Restaurant/Inn/Bar).  In the Village Inn (near the Farms) are 2 Miners and a Lumberjack who will buy Gold/Silver/Ebony ore, or Firewood (from a wood pile at the entrance to the Inn). 

Markets:
========
Most Markets are either in the Market District or the Docks (see Map).  They are marked with signs. 

Public Baths:
=============
Located at the Center of the City. It has 2 Baths - Frigidarium (Cold Bath) that increases Stamina for 1 day, and the other is the Tepidarium (Warm Bath) that increases Magicka for 1 day.  Another Bath is in the Palace (Healing Bath).  Opposite side of the Baths is the Forum. 

Shops:
======
Jewelry & Clothing
Magic & Blacksmithing
Apothecary & Antiques
Clutter & Books
Pastry & Liquors
Pelts & Cobbler (shoes)
Dive Shop & Pets
General Store
Hall of the Dead (buy your own tomb - Quest; The Haunted Pharaoh - Quest)
Fish Monger (Mr. Chips)
One Septim (Thrift Store - near City Estate)
Open Grill Restaurant (near Talos Temple)
Sushi Bar (Middle City)
Horses Stable (Sells Horses-spell tomes)
Real Estate Office (sells houses)
plus 12 Vendor-Automatons in the outdoor Markets.
Food Automaton at the Public Baths.
Automatons are also in the Main Docks. 


Industry: (Above Markets)
==========
Bakery & Brewery
Tailoring
Soap & Perfumery
Scriptorium (book publisher, paper maker)
Butcher
Cheese Maker
Carpenter
Candlestick Maker
Meadery
Salted Fish (Sushi Maker)
Casino (see Altar Marker)

Prison:
=======
There is a working Prison (West of City) for the Thieves Quest.  It has 3 cells for prisoners.

Barracks:
=========
The Legion Barracks is central to the City in one of the Towers. 

Cemetery:
=========
There is a Cemetery near the Cabbage Farm, with Doomstones.  You can sell Cabbage to the Farmer. 

NPCs:
=====
Character names are a memorial to some past people I knew (deceased), or to honor the living. Some custom NPCs are courtesy of Snow Peach.

Imperial Museum of History:
===========================
Located near the Palace this Museum is a start-up.  You must buy it for 350 Septims then take orders (Misc. Quests) from the Museum Director, and place artifacts from quests on display inside.  There are 12 Artifacts for the display, therefore 12 Misc. Quests to find and return them to the Museum.  You use the Dwarven Buttons to place the Trophies; one per level (3 level Museum). 

Trophy Quests: (Always read the Quest Document First!)
======================================================
1. Kill the Necromaster at the Necromancy Temple / Fort.
2. Kill the Giant at Elder's Gaze. 
3. Kill the Giant Rat at the Ebony Mines.
4. Kill the Flame Wolf at Burnt Ruins.
5. Kill the Bandit Master onboard the USS Nord.
6. Answer correctly to 1 - 3 Trivia Questions about Skyrim.
7. Kill Dragon Warrior (for Key to chest with 25 Dragon Bones) in Dragon Mound.
8. Investigate Sarayn Vendu's Home.
9. Investigate Mavon Saren's Home.
10. Investigate Dram Varro's Home.
11. Kill the Lurking Giant in the Sports Arena, top level.
12. Kill the Wraith in the Blades' Tomb near the Docks.

Mage Guild:
===========
This is found on the top of a tower near the Maritime Museum/docks.  The ArchMage sells Magic items.  A Mage practices Magic when awake (and asleep).  A Mage Guild Quest will ask you to return an artifact to the Talos Shrine in the Guild; this can be found in the Dwarven Ruins (use the letter to make a Key there). 

Entrance to the City:
=====================
1. By Boat (North of Dawnstar).
2. By Tower (North of Lake Ilinalta).

Morag Tong Quests:
==================
1. Enter the Morag Tong Lair using a key found in the Museum Trophy Quests, opposite the Maritime Museum at the Docks. The Morag Tong are an Assassins Gang from Morrowind, suspected of several Murders in the City. See trapdoor to enter the Lair, near a Portcullis. 
2. Use inkwell to graffiti a poster as Morag Tong Initiation rite. 
3. Morag Tong Agent is also a Fence. 
4. Kill 2 people in the City (see Assignment chest after pressing button). 

Taxes:
====
Taxes are issued by the Jarl and are processed by the Office near the Palace using a Tax Preparation chair.  Most are based on goods or services rendered.

...
M7 2018.

https://steamcommunity.com/sharedfiles/filedetails/?id=1409494603

Note: Due to limited Space, the instructions are included in the Imperial Museum of History in a Guidebook.

Contents (Abbreviated):
==================
Arena - SE of City. Use gold telepad to enter.
Thieves Grotto - below Main Docks.
Mines - Ebony, Iron (with Buildable Village), and Salt mines.
Museums - Maritime and Imperial (+12 Quests for artifacts).
Dwarven Ruins (2 Quests).
Farms (3 Farmers who buy produce).
Player Houses (6)
Palace + office.
Inns (2).
Public Baths + Forums
Shops (In Market and Docks).
Industries (Above Markets).
Prison, Barracks, Keep.
Mage Guild, Morag Tong, & Hall of the Dead.
Waterfall Park.

M7 2018.


Saturday, May 12, 2018

Follower Memorial Mod


TES-V: Skyrim:
============
A Skyrim Memorial Mod by M7.
------------------------------------------
I dedicate this Mod to my dear friend, Vienna, who died on May 3, 2018 from complications with Cancer treatment.

This is a Follower Mod. Vienna's home is near Pinewatch and Falkreath.

You can use the spell (after you trade with her) to summon or send her away or visit her home.

She is a spellsword (Magic/weapons) with Elven Armor and has spells/perks.

M7 2018.



Friday, April 27, 2018

Morrowstorm Castle Skyrim Mod by M7 2018.

TES-V:Skyrim / Dragonborn DLC:
==============================
Morrowstorm Castle ~ by: M7.
==============================
First go to Raven Rock along the shore of the bay harbor until you find a small boat with the corpse of Lord Horus Mike (apparently who died after his Castle was confiscated by the Bank for not paying his taxes, due to "an influx of Ebony Bandits"...).  Search him for a Key and the Morrowstorm letter.  Read it.  This starts the Quest.  Use the key on the boat and travel to Morrowstorm Castle on its own island.  It is called Morrowstorm by the occasional ash storms from Morrowind.  On arrival you can purchase the Deed title from a shopkeeper in the Marketplace Courtyard (at the hours it is open; after 8am). Read the Deed and the Castle is yours.  Yay!!!

=========
Features:
=========
Custom Retextures
Partial Navmesh (I only placed Navmesh at the entrances, the town and a camp.  On another mod I had unexplained CTD using Navmeshing on an island; the interiors are all Navmeshed, so you can bring family there or followers).
Rolling snowy hills, trees, and an impassable mountain on the edge of the town (I used a small part of a larger island for the Castle).
Castle Village with Farms (& "Peyton" Farmer who buys firewood) and interiors.
Guards = both Day and Night Guards who alternate but share a meal in the Banquet Hall from 8am to 10am.
Working Prison (Cellar).
Self-closing entrance Gate (uses Triggerbox).
Summonable Pet Cat (not yet tested for battle) (Conjuration).
Lesser Powers = Morrowstorm Menu Spell (can teleport to 3 interior locations and Raven Rock; summon 3 Followers including Housecarl; Summon 3 horses all different; Mark/Recall location; and random Food conjuration (1-9).)
Waterfalls in entrance along the integrated bridge (and exit in case you jump in).
Upper level/Lower level/Main level.
Master Bedroom with children room/closet/bathroom.
Servant room.
Banquet Hall with Kitchen.
Private Garden.
Throne Chamber and Office.
Marketplace Courtyard with Merchants.
Hall of Valor.
Forge & Mines.
Vault with plenty of storage.
Theater with 2 Bards (Day/Night).
Bath pool (for healing).
Upper Level has 2 roof access.
Armory (mannequins, weapon racks, library bookshelves, display cases).
Cellar - with working Laundry Machine.
Closets.
Lots of Storage chests (Vault).
Lots of interior space for conjuring.
Mage Tower with alchemy/enchanting.
Town with Farmer.
Storm Camp.
Docks with fishing poles (catches fish).
Water Wells.
Mead / Wine casks.
Custom Banners.
Grain Mill.
Practice Safe for lockpicking Skill.
Arrow Fletcher/Anvil (in Town) for exploding arrows/enchanted bow.
Crypt in Cellar.
Etc.

====================
M7. 2018.



(Morrowstorm Castle).

Postscript: Custom Family Home is an option for adding Family to the Mod.


M7

Credits:
========
Roy D. Loudbark (for Testing, observation).
Bethesda (DLC) (Skyrim).

Modding Tools used for Morrowstorm Castle:
==========================================
NIFskope (retexturer), Gimp (Graphics Editor), BSA Browser, Digital Camera, Inscribe2004 (for Egyptian Hieroglyphs on ceiling), Dawnguard/Dragonborn DLC (for components that are retextured), & Skyrim (for components retextured).

M7 2018.