Enter Skyrim

Enter Skyrim
Skyrim Mages College

Tuesday, April 10, 2018

BYO Township


The Elder Scrolls V: Skyrim / Hearthfires DLC / Dragonborn DLC:
==============================================================
=
BYOT: Build Your Own Township (Build your own Town #3 by M7).
---------------------------------------------------------------
Arrive by boat from Solstheim onto this sandy island, to build your own Township with local materials: [sewn] logs from Aspen Trees (to the Wood Mill for Wood Piles), Gold and Iron Mines, Tundra Cotton and Blue Mountain Flowers, Clay (Pits) Mines and Stone Mines, and added Sand (Stone Mines) for making glass.  Use the Carpenter's Workbench, the Computer, and the Shipment Computer (for making gold from crafting items to sell overseas) to make the component parts, or buy them at the Jarl's Longhouse across from the (Player's) Lodge.  Included are a Cotton Gin Loom for clothing related items, and a Smelter for making necessary parts (Carbon Steel Ingots, etc).

=============
The Township:
=============

Build Khajiit Town First, then Upper Quarter, and Nord Lane.  Next hire workers, and Collect Receipts.  Complete the Township by constructing Your Estate.  Reside in the Lodge until you are done constructing the Township.  You need to build 4 House Parts & 1 Furniture Crate per section of the Town. Then 1 Estate House and 1 Furniture Crate for Your Estate.

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Khajiit Town:
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- Blacksmith
- Grocery Store
- Chapel of Mara
- Fish & Chips restaurant

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Upper Quarter:
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- Bank
- Inn
- Clothes Store
- Farmhouse 1

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Nord Lane:
=============
- Magic Shop
- Cornerclub Bar
- (2) Farmhouses

========
Workers:
========
- Merchants (Stores, Restaurant, Bank, Bar, etc.)

- Farmers (Farm houses)
- Trainer (Speechcraft, Bank)
- Hireling (Jarl's Longhouse)
- Bard (Cornerclub Bar)
- Priest (Chapel, bottom level)
- Cook (Restaurant)
- Maid (Magic Shop)
- Blacksmith (Blacksmith shop)

=======
Others, etc.:
=======
- Jarl's Steward (Merchant)
- Peyton (Follower)
- Horus Mike Sobek (Follower)
- A Housecarl (inside Your Estate)
- A Mine with Iron, Gold, Stone & Clay Mines.

========
Advice:
========
You need the Pickaxe or Woodcutter's Axe EQUIPPED in order to Mine the Ores or Cut Lumber!  Look in a few Strongboxes (Jarl's Longhouse, or Mill) for these.  The Quests are in Order of Appearance.  The Receipts are needed until all workers are hired, then are recycled/counted (try reading them for + Skill).  Earn gold by making extra items into Shipment Crates.  Sell the Crates at the Shipment Computer.  All NPCs are set to "ally with Player" to prevent them being harmed accidentally. If you have enough gold, you can buy the House Parts and the Furniture Crates in place of building them.  Each worker selection costs 100 Gold each.  Harvest logs from the Trees with the bright green leaves. 

=========
M7.2018.
04-09-2018.


 

Sunday, April 1, 2018

Windhelm Gladiators School by M7

DESCRIPTION
TES-V: Skyrim / Dawnguard DLC.
==========================
Windhelm Gladiators School
By: M7.2018.
---------------------------------------------
Enter the Palace of the Kings in Windhelm and go to the golden telepad disc on the left side of the room to enter the Windhelm Gladiators School. First you need your Dragonscale Uniform (found in a chest on the bottom). Wear it. Then you can choose from your Arena Team (Blue, Red, Yellow or Green) and Creature Sets. You earn Truth Gems from each kill (including Teams). Truth Gems are for erecting Honorary Statues in the back room or sell for gold. You reset the NPCs with the Reset button under Select Creatures. You can also receive an instructions book. You can either take combat yourself or watch from the Tower above. Healing shrines are available. Teams cost 10 Gold each. Rewards per kill are 100 gold each plus Truth Gems.
Rate/Subscribe/Enjoy.

Happy Holidays 2018.


M7.




Friday, March 30, 2018

Cold Wars: Vladimir


DESCRIPTION
The Elder Scrolls V: Skyrim
=====================
Presents... Cold Wars: Vladimir
A Skyrim Mod by M7. 2018.
-------------------------------------
Found in a strongbox inside Dragonsreach (Whiterun City) is a spell tome to summon your Cold War Villain, Vladimir. He will attack you when you do so. Then after you vanquish him, his Skeleton will attack you, then his Ghost. The level of the NPC is equal to level 77 of the Player. Provided are a Daedric Bow and some arrows. He will appear each time he is summoned. So you can have endless fun attacking him.

M7 2018.



Monday, March 26, 2018

Video - Origins of the Dragonborn by M7...

Origins of the Dragonborn -- Skyrim Mod by M7...



"Greetings, Dragonborn.  This is Celia, I am a member of the Blades.  I suppose you want answers as to why you were sent to Helgen to be executed.  The reason is not that simple to explain, but continue reading... The Imperials wanted you executed because they knew you are or will become Dragonborn.  You are of Royal Blood, as are all Dragonborns, of the House of Septim in the Septim Dynasty. You see, there was a Purge of the Royal Household recently, and you were counted among them.  All Dragonborns are heirs to Emperor Titus Mede II and thus in line for the throne because of Divine Right.  The Emperor considered them a threat to his power, so he ordered their execution. 

Miraak is also of the Septim blood line, but he was spared the Purge as his destiny lays elsewhere.  General Tullius pretended not to know your true identity as heir to the Septim Dynasty.  A living Septim would interfere with the Thalmor Treaty (The White-Gold Concordat), in favor of Talos worship and the return of the Septims to power in Tamriel.

You have as your inheritance a small island called Dragon Isle with its own City and the Septim Palace, your ancestral home.  You can find it by visiting a Septim Teleport Tower in Falkreath or outside Raven Rock in Solstheim. Other Heirs to the Throne may exist there as obstacles or threats to your power, so be careful.

- Celia, Royal Scribe of the Blades."



;;


The Elder Scrolls V: Skyrim / Hearthfire / Dawnguard / Dragonborn DLC:
=======================================================
Presents... Origins of the Dragonborn.
A Quest Mod by M7. 2018.
=============================
First go to the Courier to Septim (Map Marker) near Riverwood, then fast travel to Riverwood to set up the Courier. The Courier will give you a letter -- Dragonborn Inheritance. Read it. Then follow the instructions.

M7 2018.
=============================


Thursday, March 22, 2018

Lottery Script - Skyrim Mod...

; The Lottery Spell by M7 2017

Book Property Horse1 Auto
Book Property Squire Auto
Key Property A1 Auto ; for chest near dungeon Bleak Falls Barrow
Book Property Note Auto ; for key
MiscObject Property Gems Auto
MiscObject Property Gold Auto
Weapon Property Sword Auto
Armor Property Mail Auto
MiscObject Property Lockpix Auto
Potion Property SHM Auto
Potion Property Food Auto

Message Property Lottery Auto

Int Random

Event OnEffectFinish(Actor akTarget, Actor akCaster)

Int iButton = Lottery.Show()
 Random = Utility.RandomInt(1, 9)

  if iButton == 0 ; rewards

  if Random == 1
  Game.GetPlayer().additem(Horse1, 1)
 
  elseif Random == 2
  Game.GetPlayer().additem(Squire, 1)

  elseif Random == 3
  Game.GetPlayer().additem(A1, 1)
  Game.GetPlayer().additem(Note, 1)

   elseif Random == 4
  Game.GetPlayer().additem(Gems, 7)
 
  elseif Random == 5
  Game.GetPlayer().additem(Mail, 1)
  Game.GetPlayer().additem(Sword, 1)

  elseif Random == 6
  Game.GetPlayer().additem(Lockpix, 15)

  elseif Random == 7
  Game.GetPlayer().additem(SHM, 5)

  elseif Random == 8
  Game.GetPlayer().additem(Food, 5)

   elseif Random == 9
  Game.GetPlayer().additem(Gold, 1000)


   elseif iButton == 1 ; nothing
    endif
endif
endEvent



Casino script - Skyrim Mod

MiscObject Property G1 Auto ; gold septims coins

Message Property M7 Auto

int random

Event OnActivate(ObjectReference akActionRef)

Int iButton = M7.Show()

random = Utility.RandomInt(1, 30)

if iButton == 0 ; work slot machine remove 1 gold per turn

  if random == 1 ; win 10 gold
  Game.GetPlayer().additem(G1, 10)
  Debug.MessageBox("Bar. Fruit. Fruit. You win 10 Gold.")

  elseif random == 2 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)
  
  elseif random == 3 ; lose gold
   Game.GetPlayer().removeitem(G1, 1)
   Debug.MessageBox("Sorry, better luck next time.")

  elseif random == 4 ; win gold
  Game.GetPlayer().additem(G1, 500)
  Debug.MessageBox("Fruit. Fruit. Fruit. You win 500 Gold.")

  elseif random == 5 ; win gold
  Game.GetPlayer().additem(G1, 25)
  Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")

  elseif random == 6 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 7 ; win jackpot
  Game.GetPlayer().additem(G1, 1000)
  Debug.MessageBox("Bar. Bar. Fruit. You won a Major Jackpot!")

  elseif random == 8 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 9 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 10 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 11 ; win gold
  Game.GetPlayer().additem(G1, 25)
  Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")

  elseif random == 12 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 13 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 14 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

   elseif random == 15 ; win gold
  Game.GetPlayer().additem(G1, 25)
  Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")

  elseif random == 16 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 17 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 18 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

   elseif random == 19 ; win gold
  Game.GetPlayer().additem(G1, 25)
  Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")

  elseif random == 20 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 21 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 22 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

   elseif random == 23 ; win jackpot
  Game.GetPlayer().additem(G1, 2000)
  Debug.MessageBox("Bar. Bar. Bar. You won a Major Jackpot!")

   elseif random == 24 ; win gold
  Game.GetPlayer().additem(G1, 25)
  Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")

  elseif random == 25 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 26 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 27 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

   elseif random == 28 ; win gold
  Game.GetPlayer().additem(G1, 25)
  Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")

  elseif random == 29 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif random == 30 ; lose gold
  Debug.MessageBox("Sorry, better luck next time.")
  Game.GetPlayer().removeitem(G1, 1)

  elseif iButton == 1 ; nothing
  endif
endif

endEvent