Thursday, November 29, 2018
Glacier Bay Estate
Glacier Bay Estate:
by: M7.
TES-V: (original) Skyrim, Hearthfire DLC:
=========================================
In North-East Skyrim, to the East of the ship-wreck of Winter War and North of Yngol Barrow is the Glacier Bay Estate (Player Home). The Estate costs 5,000 Gold Septims (see Dwarven Button and For Sale Notice at entrance). It is fully furnished and ready to move into. It is compatible with Custom Family Home Mod.
Features:
=========
First Level:
------------
- Entrance + Spell Tome for traveling in 3 parts of Estate.
- Living Room with Bartender (Food, Drinks).
- Stairs with Trapdoor + 3 levels.
- Docks with working fishing poles, Boats, Map Marker.
Second Level:
-------------
- Master Bedroom.
- Guest/Childrens' Bedroom.
- Small Dining Room.
Third Level:
------------
- Main Level (Hall).
- Armory (Mannequins, Weapon racks, Bookshelves).
- Servants' Room (beds).
- Vault (with labeled strongboxes on Mod Request).
- Great Hall with throne, walk-in Pantry and Dining areas (with Alchemy & Enchanter tools).
- Greenhouse for plantable Gardens.
- Chapel of Talos.
- Theater (with 1 Bard / 1 Musician).
- Store with 3 Merchants.
- Library.
Lower Levels:
-------------
- Ice Cave with Iron, Gold and Ebony ores (and Miner), storage chests/crates.
- Healing Pool that cures disease & poison (10%), and fortifies health regeneration 40% for 1 day.
- Blacksmithing utilities: anvil, workbench, grinding stone, smelter, tanning rack (in Pool Room).
Misc:
-----
- 1 Follower (Julia Caeson); uses Magic and Dragon Shouts.
- 1 Follower (Julius Augustus); uses Weapons.
(Both have separate AI Packages: i.e. Daily Activities.)
- Storage Crates, Chests.
- Mead or other barrels that give drinks, milk, soup, etc.
- Ingredients for Black Powder that makes exploding arrows (See Miner in Ice Cave).
- Firewood stacks give Firewood for making Steel ingots at Smelter using Charcoal + Iron.
- Charcoal ingots are created with Firewood at Smelter.
- Miner and other NPCs (Followers) buy ores, wood, or vegetables.
- Working Fishing Poles (outside on docks) "catch fish" (no animation).
- Mines offer unlimited ores without depletion plus random gems.
- Use Smelter to make Diamonds from Charcoal.
Use with Custom Family Home Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=196709514
M7 2018.
11/24/2018.
Tuesday, November 20, 2018
Undead Legion - Skyrim Mod by M7...
Undead Legion by M7.
DESCRIPTION
TES-V: Skyrim (original): (NO DLC):
===========================
Inside Bleakfalls Barrow is a trap door to a Hidden Tomb. Inside is a spell tome to summon the Undead Legion.
Features:
=======
- 5 Skeleton Archers
- 5 Skeleton Melee (swordsmen)
- 5 Spirit Tanks (Companions)
- One Spell to summon them (separately), resurrect Skeletons (Protected), or Banish all of them at once.
- Tested by the Mod Developer on battlefields.
- Treasure Chests in the Hidden Tomb and some bedrolls.
All summoned entities will follow you until banished. Spirit Tanks can also be used individually with several perks.
M7 2018.
Merry Xmas 2018.
Aloha.
Saturday, November 10, 2018
Shael Island mod
The Elder Scrolls V: Skyrim / Dragonborn DLC:
====================================
Presents....
Shael Island
==========
This small island NE of Solstheim has numerous Nirnroots and some Spriggans. On the Map there is an Abandoned House with a small dock area. Inside are Blacksmithing utilities (Forge, Workbench, Grinding Stone, Tanning Rack, ingots, Smelter, Ebony & Stalhrim Mines), Alchemy and Enchanting stations, a cooking fire, safe chests, respawning chests (marked), a bedroom, kitchen and dining area, Study, storage, and 3 Mannequins / some weapon racks and bookshelves. Ideal for characters who want a peaceful place to reside (aside from Spriggans). You can also fast travel from inside.
M7 2018.
https://steamcommunity.com/sharedfiles/filedetails/?id=1558678426
====================================
Presents....
Shael Island
==========
This small island NE of Solstheim has numerous Nirnroots and some Spriggans. On the Map there is an Abandoned House with a small dock area. Inside are Blacksmithing utilities (Forge, Workbench, Grinding Stone, Tanning Rack, ingots, Smelter, Ebony & Stalhrim Mines), Alchemy and Enchanting stations, a cooking fire, safe chests, respawning chests (marked), a bedroom, kitchen and dining area, Study, storage, and 3 Mannequins / some weapon racks and bookshelves. Ideal for characters who want a peaceful place to reside (aside from Spriggans). You can also fast travel from inside.
M7 2018.
https://steamcommunity.com/sharedfiles/filedetails/?id=1558678426
Tuesday, November 6, 2018
Tuesday, October 23, 2018
Tricity Creation Mod
The Elder Scrolls V: Skyrim / Hearthfires / Dragonborn / Dawnguard DLC.
========================================================
Enter Helgen and find the statue above the road and touch it to enter Cyrodiil.
Now you are in Rosetjau, where you can build up to 3 cities, build Monuments, Build Boats, and conquer Rebel Towns!
(Work in Progress - WIP):
Instructions for Tricity Creation:
1. Enter Cyrodiil via the Statue at Helgen.
2. Find resources - wood from trees, ore from mines, Papyrus plants, Cotton plants, Wheat Plants, etc.
3. Use the Special Workbench to build items (a cheat supply box key is available for $1000 gold).
4. For each City: build 5 of each type of building: 5 Small Houses, 5 Large Houses, & 5 Stores.
5. Use Dwarven button to Place items or start quests.
6. After the cities are done, other workbenches and buttons will appear for Monuments or Boats.
7. Once Cities are done you can build a key to the First Rebel Town.
8. Use Spearmen Tome from Monument Workbench to help conquer the Rebel towns.
9. You will get a new Tome per each Town conquered and a key. Conquered Rebel Towns become Ally Towns.
10. You can then trade with each Ally Town inside it.
11. You can buy or build items in the Special Workbench, Smelter, Loom, or Potter's Kiln.
12. Your first place is Rosetjau (Exit).
13. You can build a Pyramid at Dashur and obelisks/statues in the Cities.
14. City Granaries store Wheat, Cotton and Flour.
15. Each City has houses, merchant stores, and unfinished buildings (for Future work).
16. You can build a Player Home in one of the Cities.
17. People will appear after areas are built.
18. Towers on the map are dark for Future work on the Mod (WIP).
19. Inside each Rebel Town are Bandits - kill their leader to end the battle to progress.
20. A Trader Automaton will appear once Towns are taken.
21. Boats are built at the Dock (Rosetjau).
22. This mod was inspired by Ancient Egyptian Civilization.
23. Thank you for playing. :)
M7 2018.
========================================================
Enter Helgen and find the statue above the road and touch it to enter Cyrodiil.
Now you are in Rosetjau, where you can build up to 3 cities, build Monuments, Build Boats, and conquer Rebel Towns!
(Work in Progress - WIP):
Instructions for Tricity Creation:
1. Enter Cyrodiil via the Statue at Helgen.
2. Find resources - wood from trees, ore from mines, Papyrus plants, Cotton plants, Wheat Plants, etc.
3. Use the Special Workbench to build items (a cheat supply box key is available for $1000 gold).
4. For each City: build 5 of each type of building: 5 Small Houses, 5 Large Houses, & 5 Stores.
5. Use Dwarven button to Place items or start quests.
6. After the cities are done, other workbenches and buttons will appear for Monuments or Boats.
7. Once Cities are done you can build a key to the First Rebel Town.
8. Use Spearmen Tome from Monument Workbench to help conquer the Rebel towns.
9. You will get a new Tome per each Town conquered and a key. Conquered Rebel Towns become Ally Towns.
10. You can then trade with each Ally Town inside it.
11. You can buy or build items in the Special Workbench, Smelter, Loom, or Potter's Kiln.
12. Your first place is Rosetjau (Exit).
13. You can build a Pyramid at Dashur and obelisks/statues in the Cities.
14. City Granaries store Wheat, Cotton and Flour.
15. Each City has houses, merchant stores, and unfinished buildings (for Future work).
16. You can build a Player Home in one of the Cities.
17. People will appear after areas are built.
18. Towers on the map are dark for Future work on the Mod (WIP).
19. Inside each Rebel Town are Bandits - kill their leader to end the battle to progress.
20. A Trader Automaton will appear once Towns are taken.
21. Boats are built at the Dock (Rosetjau).
22. This mod was inspired by Ancient Egyptian Civilization.
23. Thank you for playing. :)
M7 2018.
Wednesday, October 10, 2018
Friday, September 28, 2018
Saturday, September 22, 2018
Snohus Castle - Player Home (Skyrim)...
The Elder Scrolls V: Skyrim / All 3 DLC
Dragonborne, Hearthfires, Dawnguard.
=======================================
Presents...
Snohus Castle ("Snow House" in Norwegian/Nord).
-----------------------------------------------
A Skyrim Mod by M7. Sept. 22, 2018.
-----------------------------------
A Mod Request - Player Home / Castle.
=====================================
Snowhus Castle is located across from Helgen and Whiterun.
===============
Rooms/Features:
===============
- Main Keep + Bridge, Courtyard with Shrines/Doomstones
- Great Hall + Court, Dining Area, Kitchen
- Bedchamber near GH (for Chef).
- Armory - Above GH, with some Mannequins and Weapon racks.
- Garderobes (2+)
- Master Bedchamber with balcony overlooking GH.
- Servant's Room
- Blacksmith Shop
- Tailor Shop
- Jeweler Shop
- Cafe
- Swimming Pool (Healing Energy)
- Treasury (above Pool tower, see Waterfall entry in Pool)
- Farm House + Farm + Farmer in Courtyard.
- Utilities - Forge, Skyforge, Workbench, Staff Enchanter, Grindstone, Smelter, Alchemy, Enchanter, Tanning Rack.
- Coin Minter (use gold ingots to make coins).
- Varied Mines (below Courtyard/Smelter).
- Mead Hall + Drunk NPC + Free Mead Barrels
- Holodeck Lounge
- Living Room
- Library
- Entrance Tower, Landing Pad for Mount/Map Marker.
- Tower Stairs
- Towers - more Weapon Racks, Mannequins, Shrines, and a room.
- Chapel
- Staterooms (3)
- Storage Closet
- Mark/Recall/Teleport Spell Tome (see "Paws" Pet Seller).
- Barracks (below GH) + Knights.
- The Crypt - with Coffins/Beds & lootable Treasure Chest (below Main Keep); Void Storage (ring).
- New Spells (Befriend, Social Media) - from "Paws" Fence Merchant.
=====
NPCs:
=====
- Farmer
- Chef
- Cafe worker
- Blacksmiths
- Tailor
- Jeweler
- Companions (both genders)
- Fence Merchant ("Paws") that sells Pets (Dragon, Horse, Centurion, Sphere); buys stolen items.
- Chief Bower (sells Bows, Arrows, Crossbows, Bolts).
- Knights (Day & Night).
- Miner
- Summonable Companion & Pets
- Bard
- Mage Merchant (Ghost in Crypt)
=========
M7. 2018.
Please Rate/Subscribe/Comment.
---
Dragonborne, Hearthfires, Dawnguard.
=======================================
Presents...
Snohus Castle ("Snow House" in Norwegian/Nord).
-----------------------------------------------
A Skyrim Mod by M7. Sept. 22, 2018.
-----------------------------------
A Mod Request - Player Home / Castle.
=====================================
Snowhus Castle is located across from Helgen and Whiterun.
===============
Rooms/Features:
===============
- Main Keep + Bridge, Courtyard with Shrines/Doomstones
- Great Hall + Court, Dining Area, Kitchen
- Bedchamber near GH (for Chef).
- Armory - Above GH, with some Mannequins and Weapon racks.
- Garderobes (2+)
- Master Bedchamber with balcony overlooking GH.
- Servant's Room
- Blacksmith Shop
- Tailor Shop
- Jeweler Shop
- Cafe
- Swimming Pool (Healing Energy)
- Treasury (above Pool tower, see Waterfall entry in Pool)
- Farm House + Farm + Farmer in Courtyard.
- Utilities - Forge, Skyforge, Workbench, Staff Enchanter, Grindstone, Smelter, Alchemy, Enchanter, Tanning Rack.
- Coin Minter (use gold ingots to make coins).
- Varied Mines (below Courtyard/Smelter).
- Mead Hall + Drunk NPC + Free Mead Barrels
- Holodeck Lounge
- Living Room
- Library
- Entrance Tower, Landing Pad for Mount/Map Marker.
- Tower Stairs
- Towers - more Weapon Racks, Mannequins, Shrines, and a room.
- Chapel
- Staterooms (3)
- Storage Closet
- Mark/Recall/Teleport Spell Tome (see "Paws" Pet Seller).
- Barracks (below GH) + Knights.
- The Crypt - with Coffins/Beds & lootable Treasure Chest (below Main Keep); Void Storage (ring).
- New Spells (Befriend, Social Media) - from "Paws" Fence Merchant.
=====
NPCs:
=====
- Farmer
- Chef
- Cafe worker
- Blacksmiths
- Tailor
- Jeweler
- Companions (both genders)
- Fence Merchant ("Paws") that sells Pets (Dragon, Horse, Centurion, Sphere); buys stolen items.
- Chief Bower (sells Bows, Arrows, Crossbows, Bolts).
- Knights (Day & Night).
- Miner
- Summonable Companion & Pets
- Bard
- Mage Merchant (Ghost in Crypt)
=========
M7. 2018.
Please Rate/Subscribe/Comment.
---
Friday, September 14, 2018
Build your own Economy - Trade-Build-Conquer, now on Steam Workshop for Skyrim!
DESCRIPTION
The Elder Scrolls V: Skyrim + Hearthfire DLC:
===================================
Presents...
Build Your Own Economy: Trade / Build / Conquer.
-------------------------------------------------------------------
By: M7.
You may notice that once you enter the Waterfall on the mountains north of Whiterun
that.. THE WORLD IS FLAT. This is because the Mod consists only of Interior cells - No World Spaces!
In this Micro-World with Interior Weather and Sunlight, you get to build a City. You start with the Creation Workbench and the Upgrades Automaton on its right, to build your Marketplace and Player Home. The initial Player Home is a bit small. Don't worry - you can upgrade it! Use the Creation Workbench to add to the buildings. Local resources are available in the 3 Main Towns - Waterrun City, East and South Waterrun (It is called Water-run because of the entrance Waterfall).
Once you earn enough Trade Gems (from Exports) you can buy a Key to the Foreign Lands Telepads in the Central Plaza. Here you can conquer up to 5 different lands and capture their resources or industries. The enemies respawn so as to defend against later... You can also walk there from the doors in the walls.
Mines: Iron, Gold, Ebony, Silver, Soul Gems, and Salt.
Industries: Baker, Brewery, Meadery, Tailor, Printing Press and lootable destroyed town.
Crops: Papyrus (a large Leek, used for paper making), Watermelon (Gourds), Tundra Cotton, Aspen Trees (Wood piles), vegetables, Juniper, Snowberry, etc.
The Market can also be upgraded from its outdoor stalls, to a shop, and Shopping Mall.
You can buy resources from them, including Trade Gems. A Spell Tome allows you to summon soldiers to attack the Foreign Lands. You can choose between Knights, Mages, or Archers. An Instructions book is included. This uses Whiterun Crime Faction.
Please rate/subscribe/comment. Thank you.
M7. 2018.
Note: USE THE MAP MARKER TO ENTER.
M7
--------------
The Elder Scrolls V: Skyrim + Hearthfire DLC:
===================================
Presents...
Build Your Own Economy: Trade / Build / Conquer.
-------------------------------------------------------------------
By: M7.
You may notice that once you enter the Waterfall on the mountains north of Whiterun
that.. THE WORLD IS FLAT. This is because the Mod consists only of Interior cells - No World Spaces!
In this Micro-World with Interior Weather and Sunlight, you get to build a City. You start with the Creation Workbench and the Upgrades Automaton on its right, to build your Marketplace and Player Home. The initial Player Home is a bit small. Don't worry - you can upgrade it! Use the Creation Workbench to add to the buildings. Local resources are available in the 3 Main Towns - Waterrun City, East and South Waterrun (It is called Water-run because of the entrance Waterfall).
Once you earn enough Trade Gems (from Exports) you can buy a Key to the Foreign Lands Telepads in the Central Plaza. Here you can conquer up to 5 different lands and capture their resources or industries. The enemies respawn so as to defend against later... You can also walk there from the doors in the walls.
Mines: Iron, Gold, Ebony, Silver, Soul Gems, and Salt.
Industries: Baker, Brewery, Meadery, Tailor, Printing Press and lootable destroyed town.
Crops: Papyrus (a large Leek, used for paper making), Watermelon (Gourds), Tundra Cotton, Aspen Trees (Wood piles), vegetables, Juniper, Snowberry, etc.
The Market can also be upgraded from its outdoor stalls, to a shop, and Shopping Mall.
You can buy resources from them, including Trade Gems. A Spell Tome allows you to summon soldiers to attack the Foreign Lands. You can choose between Knights, Mages, or Archers. An Instructions book is included. This uses Whiterun Crime Faction.
Please rate/subscribe/comment. Thank you.
M7. 2018.
Note: USE THE MAP MARKER TO ENTER.
M7
--------------
Friday, August 31, 2018
Become a Jarl 2.0 by M7
TES-V: Skyrim
Presents...
=============
Become a Jarl 2.0 by M7.
------------------------
In this Mod you can become a Jarl and rule a Hold. You start by going to Windrun Hold near Riften in a Pass (Autodoor). The landscape will seem barren until you enter the Jarl's Longhouse and speak to the Jarl. Then speak to the Steward (Automaton) for the Quest.
As Jarl you can:
1. Wear royal attire (Enchanted)
2. Build a Prison with Guards
3. Build the Town (both #2 & #3 require 4000 gold total)
4. Assign workers (600 Gold total)
5. Defend the Hold from Bandits
6. Earn Exports on Smelting Ore (Taxes: you share the Dividends)
7. Sell Mined ores to Miners or Farm Produce to Farmers
The Hold will have a Blacksmith, Tailor, Miners, Farmers, Innkeeper and Merchants.
Note: the Mod is not a Worldspace. It is entirely made of Interior cells. If it seems "flat" it is because of floor tiles as it is made of interior cells only. Fully Navmeshed and Family access is possible via the Custom Family Home Mod. No DLC needed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1498720658
========
M7 2018.
https://steamcommunity.com/sharedfiles/filedetails/?id=196709514
Custom Family Home Mod
Please rate/subscribe/Enjoy.
I dedicate this Mod to AZ Senator John McCain and others.
(Happy Birthday to Roman Emperor Caligula Caesar on August 31!)
M7
Presents...
=============
Become a Jarl 2.0 by M7.
------------------------
In this Mod you can become a Jarl and rule a Hold. You start by going to Windrun Hold near Riften in a Pass (Autodoor). The landscape will seem barren until you enter the Jarl's Longhouse and speak to the Jarl. Then speak to the Steward (Automaton) for the Quest.
As Jarl you can:
1. Wear royal attire (Enchanted)
2. Build a Prison with Guards
3. Build the Town (both #2 & #3 require 4000 gold total)
4. Assign workers (600 Gold total)
5. Defend the Hold from Bandits
6. Earn Exports on Smelting Ore (Taxes: you share the Dividends)
7. Sell Mined ores to Miners or Farm Produce to Farmers
The Hold will have a Blacksmith, Tailor, Miners, Farmers, Innkeeper and Merchants.
Note: the Mod is not a Worldspace. It is entirely made of Interior cells. If it seems "flat" it is because of floor tiles as it is made of interior cells only. Fully Navmeshed and Family access is possible via the Custom Family Home Mod. No DLC needed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1498720658
========
M7 2018.
https://steamcommunity.com/sharedfiles/filedetails/?id=196709514
Custom Family Home Mod
Please rate/subscribe/Enjoy.
I dedicate this Mod to AZ Senator John McCain and others.
(Happy Birthday to Roman Emperor Caligula Caesar on August 31!)
M7
Wednesday, August 1, 2018
Build a City 3.0 by M7 - 2018
https://steamcommunity.com/sharedfiles/filedetails/?id=1461272674
Basically you are given a Charter by the Emperor to develop an area of land in Hammerfell Province into a City.
The Elder Scrolls V: Skyrim / Hearthfire DLC:
=============================================
Presents...
Build a City 3.0
by: M7. (8/1/2018). version 1.0
=============================================
To Enter Hammerfell Province go to the Ship icon near Windhelm Harbor. Access the Golden Telepad to the ship in Hammerfell Province, then access a Dwarven Button (Place Buildings Here) and get the Instructions book to start the Quest. Follow the Quest or Book for information. Each Town is built in order of appearance.
1. Eclipse Town - Build 3 Small Houses, 3 Large Houses
2. Garden Town - Build 10 Small Houses
3. Jarl's Castle - Build One Castle
4. Upper Town - Build 3 Small Houses, 3 Large Houses
5. Downtown - Build 8 Small Houses, 4 Large Houses
The City Name will appear in the City once completed.
Next, Hire Workers and create Exports for the Economy (see Automatons in Eclipse Town).
You need the Workbench(es) and the Dwarven Button(s) to build the Towns.
1. Concrete
2. Cement (Foundation)
3. Glass
4. Doors
5. Locks (Dwarven Gear, Iron Ingots)
6. Hinges, Iron Nails.
7. Wood Planks (from Wood Piles, logs at Timber Mill).
Etc.
Trade with the Lumberjack at the Mill for supplies, OR Buy the Architectural Plans if you are in a hurry.
Trees contain Aspen Wood Logs. The Mines has Iron, Ebony, Stone and Clay. Clear the Mines out first.
Included:
=========
Hammerfell Guards - Barracks, Office, Prison.
Shipyard with 2 Boats and Docks Lodge (Temporary PC Home).
Trees and Navmesh.
To Be Built: Inn, City Hall, Blacksmith, Warehouse, Chapel, Stores, Medical Clinic with healing pool, etc.
2 Followers (in Castle).
A Bard (Chapel).
Horses, Cows, Chickens.
Per each set of buildings - placement occurs AFTER each set is built, not "one at a time" as in Hearthfires DLC.
M7 2018.
Rate/Subscribe/Comment/Enjoy.
Basically you are given a Charter by the Emperor to develop an area of land in Hammerfell Province into a City.
The Elder Scrolls V: Skyrim / Hearthfire DLC:
=============================================
Presents...
Build a City 3.0
by: M7. (8/1/2018). version 1.0
=============================================
To Enter Hammerfell Province go to the Ship icon near Windhelm Harbor. Access the Golden Telepad to the ship in Hammerfell Province, then access a Dwarven Button (Place Buildings Here) and get the Instructions book to start the Quest. Follow the Quest or Book for information. Each Town is built in order of appearance.
1. Eclipse Town - Build 3 Small Houses, 3 Large Houses
2. Garden Town - Build 10 Small Houses
3. Jarl's Castle - Build One Castle
4. Upper Town - Build 3 Small Houses, 3 Large Houses
5. Downtown - Build 8 Small Houses, 4 Large Houses
The City Name will appear in the City once completed.
Next, Hire Workers and create Exports for the Economy (see Automatons in Eclipse Town).
You need the Workbench(es) and the Dwarven Button(s) to build the Towns.
1. Concrete
2. Cement (Foundation)
3. Glass
4. Doors
5. Locks (Dwarven Gear, Iron Ingots)
6. Hinges, Iron Nails.
7. Wood Planks (from Wood Piles, logs at Timber Mill).
Etc.
Trade with the Lumberjack at the Mill for supplies, OR Buy the Architectural Plans if you are in a hurry.
Trees contain Aspen Wood Logs. The Mines has Iron, Ebony, Stone and Clay. Clear the Mines out first.
Included:
=========
Hammerfell Guards - Barracks, Office, Prison.
Shipyard with 2 Boats and Docks Lodge (Temporary PC Home).
Trees and Navmesh.
To Be Built: Inn, City Hall, Blacksmith, Warehouse, Chapel, Stores, Medical Clinic with healing pool, etc.
2 Followers (in Castle).
A Bard (Chapel).
Horses, Cows, Chickens.
Per each set of buildings - placement occurs AFTER each set is built, not "one at a time" as in Hearthfires DLC.
M7 2018.
Rate/Subscribe/Comment/Enjoy.
Sunday, July 22, 2018
Today's update to Euclidia City (on Steam Workshop)...
I added a Bard College (Quest) to the South East of the City and some graphics.
Euclidia City Mod (One More Fork) by M7:
M7 2018.
Wednesday, July 18, 2018
Jobs! by M7
DESCRIPTION: Jobs! A Skyrim Mod by M7.
TES-V: Skyrim (No DLC):
====================
In Jobs! the Player can sell off their raw materials or buy some and train using the provided Automatons. A Miner will buy all the ore you excavated, and the Farmer will buy your farmed crops. Attached is a Player bedroom with safe storage. You enter this Employment Center from a Spell Tome (Travel) created at a Forge. You can exit using either a Map Marker or two locations (Riverwood Inn or Mage College).
Automatons:
* Archaeology (Buys Artifacts)
* Engineering (Makes Explosive Arrows, or Timed Arrows)
* Cooking (Makes new Food)
* Skinner (Converts pelts into Leather)
M7 2018.
https://steamcommunity.com/sharedfiles/filedetails/?id=1439608036
TES-V: Skyrim (No DLC):
====================
In Jobs! the Player can sell off their raw materials or buy some and train using the provided Automatons. A Miner will buy all the ore you excavated, and the Farmer will buy your farmed crops. Attached is a Player bedroom with safe storage. You enter this Employment Center from a Spell Tome (Travel) created at a Forge. You can exit using either a Map Marker or two locations (Riverwood Inn or Mage College).
Automatons:
* Archaeology (Buys Artifacts)
* Engineering (Makes Explosive Arrows, or Timed Arrows)
* Cooking (Makes new Food)
* Skinner (Converts pelts into Leather)
M7 2018.
https://steamcommunity.com/sharedfiles/filedetails/?id=1439608036
Monday, July 16, 2018
Palatium Manor - by M7
DESCRIPTION
The Elder Scrolls V: Skyrim - Hearthfire DLC, Dragonborn DLC:
================================================
Presents....
=============
Palatium Manor - A Skyrim Player-House Mod by M7. (2018).
============
Enter the Boat in Windhelm and arrive on the small Island of Palatium Isle. This simple, 3 Bedroom/3 Bathroom, Palace Estate with hidden Chapel and Mines will entice you. It comes with 2 Armored Followers (M/F), a local Village of a General Store, functional Inn and Farmer with house, and a Guard who patrols in the daytime. You also can buy a Horse Spell Tome in the General Store (+ 2 Merchants). A Bard lives in the Inn. On the top level are rooms for Mannequins, Weapon racks, and Library bookshelves/Safe chests for storage. Wine and Mead Casks are marked for non-storage.
I built this mod for myself, but I thought others may wish to play it, too.
version 1.0 M7 2018.
M7
Note: "Palatium" refers to the Palatine Hill of Ancient Rome. This mod was designed after the Gardens of the Palatium (the building part).
Page 22. Minerva - July/August 2018 Issue.
MinervaMagazine.com
M7
The Elder Scrolls V: Skyrim - Hearthfire DLC, Dragonborn DLC:
================================================
Presents....
=============
Palatium Manor - A Skyrim Player-House Mod by M7. (2018).
============
Enter the Boat in Windhelm and arrive on the small Island of Palatium Isle. This simple, 3 Bedroom/3 Bathroom, Palace Estate with hidden Chapel and Mines will entice you. It comes with 2 Armored Followers (M/F), a local Village of a General Store, functional Inn and Farmer with house, and a Guard who patrols in the daytime. You also can buy a Horse Spell Tome in the General Store (+ 2 Merchants). A Bard lives in the Inn. On the top level are rooms for Mannequins, Weapon racks, and Library bookshelves/Safe chests for storage. Wine and Mead Casks are marked for non-storage.
I built this mod for myself, but I thought others may wish to play it, too.
version 1.0 M7 2018.
M7
Note: "Palatium" refers to the Palatine Hill of Ancient Rome. This mod was designed after the Gardens of the Palatium (the building part).
Page 22. Minerva - July/August 2018 Issue.
MinervaMagazine.com
M7
Wednesday, July 11, 2018
Another Update to Euclidia City Mod by M7.2018
The Elder Scrolls V: Skyrim
===========================
Presents...
-----------
Euclidia City
=============
(Based on the Modder Resource, "One More Fork" by IDeFender on Skyrim Nexus); No DLC needed.
The walled City is immense in size with surrounding farmland, Ebony/Iron/Salt Mines, and places to visit and explore. There are Quests such as for the Imperial Museum (to find artifacts), Morag Tong Quests, the Main Quests, and others. You can access the City from the Boat to the North of Skyrim, or in a Tower to the North of Lake Ilinalta.
The City is named after the Ancient Greek Lecturer Euclid from Alexandria, Egypt. The City is an Imperial Province with its own Imperial-Appointed Jarl (From 1st Quest). There are hundreds of buildings in the city, most of which now have interiors. Guards protect vital areas, with a working Prison for transgressors.
========
Features:
=========
* Shops in the Market District, some have Automatons for selling items and leveling.
* 3 Mines (Ebony, Gold, Silver; Iron; Salts). Miners will buy Ores.
* Faction Quests - Morag Tong, Thieves Guild, Mage Guild, Knights, Museum, House of the Dead, etc.
* Navmeshing in most areas.
* Theater with Bard, outdoor Bard in Main Docks.
* Optional Festival near Palace (after Defend the City Quest; see Dwarven button for details).
* Player Houses + Rewards.
* Build a Mining Village.
* Palace, Lord's Manor, Museums.
* Chapel of Dibella, Temple of Talos, and Cathedral (Mara).
* Public Baths (hot/cold water with effects).
* Public Forum, Mall, University.
* Restaurants, Cafe.
* Industries (above Marketplace).
* Keep, Prison, Barracks, etc.
* Bandit-Infested Castle (Quest).
* Followers.
* Waterfall Park.
* Farms with Farmers who buy crops.
* Working Inns.
* Gold Telepad for traveling (Entrance Tower).
* Safe Storage (in Player Houses or Bank).
* Knight Quests.
* In-Game Guidebook, and a Novel by M7 (see Imperial Museum).
* Custom Loadscreens.
* Fletcher Anvil makes Explosive Arrows and other items.
* Loom (Industry) for making clothing.
Entrance to the City:
=====================
1. By Boat (North of Dawnstar).
2. By Tower (North of Lake Ilinalta).
========
CREDITS:
========
Snow Peach - NPC Creation
KS Hairsdos
The Eyes of Beauty (https://steamcommunity.com/sharedfiles/filedetails/?id=20243)
Numenume Eyebrows
Roy D. Loudbark (Peyton) & his friend Scott - Ideas
IdeFender - for basic structure of City (Skyrim Nexus).
(https://www.nexusmods.com/skyrim/users/25777935)
Nifskope, BSA Browser, GIMP (Editing software).
Inscribe 2004 (Hieroglyphs).
Bethesda (DLC parts, Skyrim).
Reference:
==========
https://en.wikipedia.org/wiki/Ankh-Morpork (Novels).
https://en.wikipedia.org/wiki/Euclid
Project started: May 18, 2018.
Last Update: July 9, 2018.
M7 2018.
M7 2018.
===========================
Presents...
-----------
Euclidia City
=============
(Based on the Modder Resource, "One More Fork" by IDeFender on Skyrim Nexus); No DLC needed.
The walled City is immense in size with surrounding farmland, Ebony/Iron/Salt Mines, and places to visit and explore. There are Quests such as for the Imperial Museum (to find artifacts), Morag Tong Quests, the Main Quests, and others. You can access the City from the Boat to the North of Skyrim, or in a Tower to the North of Lake Ilinalta.
The City is named after the Ancient Greek Lecturer Euclid from Alexandria, Egypt. The City is an Imperial Province with its own Imperial-Appointed Jarl (From 1st Quest). There are hundreds of buildings in the city, most of which now have interiors. Guards protect vital areas, with a working Prison for transgressors.
========
Features:
=========
* Shops in the Market District, some have Automatons for selling items and leveling.
* 3 Mines (Ebony, Gold, Silver; Iron; Salts). Miners will buy Ores.
* Faction Quests - Morag Tong, Thieves Guild, Mage Guild, Knights, Museum, House of the Dead, etc.
* Navmeshing in most areas.
* Theater with Bard, outdoor Bard in Main Docks.
* Optional Festival near Palace (after Defend the City Quest; see Dwarven button for details).
* Player Houses + Rewards.
* Build a Mining Village.
* Palace, Lord's Manor, Museums.
* Chapel of Dibella, Temple of Talos, and Cathedral (Mara).
* Public Baths (hot/cold water with effects).
* Public Forum, Mall, University.
* Restaurants, Cafe.
* Industries (above Marketplace).
* Keep, Prison, Barracks, etc.
* Bandit-Infested Castle (Quest).
* Followers.
* Waterfall Park.
* Farms with Farmers who buy crops.
* Working Inns.
* Gold Telepad for traveling (Entrance Tower).
* Safe Storage (in Player Houses or Bank).
* Knight Quests.
* In-Game Guidebook, and a Novel by M7 (see Imperial Museum).
* Custom Loadscreens.
* Fletcher Anvil makes Explosive Arrows and other items.
* Loom (Industry) for making clothing.
Entrance to the City:
=====================
1. By Boat (North of Dawnstar).
2. By Tower (North of Lake Ilinalta).
========
CREDITS:
========
Snow Peach - NPC Creation
KS Hairsdos
The Eyes of Beauty (https://steamcommunity.com/sharedfiles/filedetails/?id=20243)
Numenume Eyebrows
Roy D. Loudbark (Peyton) & his friend Scott - Ideas
IdeFender - for basic structure of City (Skyrim Nexus).
(https://www.nexusmods.com/skyrim/users/25777935)
Nifskope, BSA Browser, GIMP (Editing software).
Inscribe 2004 (Hieroglyphs).
Bethesda (DLC parts, Skyrim).
Reference:
==========
https://en.wikipedia.org/wiki/Ankh-Morpork (Novels).
https://en.wikipedia.org/wiki/Euclid
Project started: May 18, 2018.
Last Update: July 9, 2018.
M7 2018.
M7 2018.
Wednesday, July 4, 2018
update on Euclidia City Mod
https://www.nexusmods.com/skyrim/mods/91886
Euclidia City Mod was updated - v.1.22 on Skyrim Nexus and Steam Workshop recently.
M7 2018.
Euclidia City Mod was updated - v.1.22 on Skyrim Nexus and Steam Workshop recently.
M7 2018.
Tuesday, June 12, 2018
Euclidia City Mod
Euclidia City is a very, very large City & an Imperial Province. I named it after the Greek Mathematician Euclid whom was a lecturer in Alexandria, Egypt. This Mod does not require DLC. There are Farms outside the City, and the Farmers will buy produce from you, also Miners will buy ore from the Mines. You can also build a small Mining Village for the Iron Mine. There is much to do and explore. I included several Quests, including 12 Artifact Quests for the Museum, Mage Guild Quests, Morag Tong Quests, etc. I was going to include custom NPCs (that is currently on hold), so the mod is a Work in Progress for now. Please rate & enjoy. M7.
Euclidia City by M7 (WIP/Work In Progress: June 11, 2018)
====================
Euclidia City is based on the Modders Resource "One More Fork" by IDefender on Skyrim Nexus.
(https://www.nexusmods.com/skyrim/mods/84398?tab=description)
IdeFender started this Mod by saying:
"The city is a very big, corrupted city with lot of rich peple but much more poor people.
The inspiration to this city is of course Terry Pratchett's 'Ankh Morpork'- hence the name 'One More Fork'. I was tired of the small villages they called cities in skyrim, so I made this one HUGE."
Reference:
==========
https://en.wikipedia.org/wiki/Ankh-Morpork (Novels).
https://en.wikipedia.org/wiki/Euclid
Project started: May 18, 2018.
M7's contributors:
==================
Snow Peach - NPC Creation
Roy D. Loudbark (Peyton) & his friend Scott - Ideas
IdeFender - for basic structure of City (Skyrim Nexus).
(https://www.nexusmods.com/skyrim/users/25777935)
Nifskope, BSA Browser, GIMP (Editing software).
Inscribe 2004 (Hieroglyphs).
Bethesda (DLC parts, Skyrim).
M7 2018.
Euclidia City by M7:
====================
The Main Quest begins when you enter the Imperial Province of Euclidia, and there are 2 ways to enter. One is North of Skyrim near Dawnstar (touch the Boat, after using Map Marker/Shipwreck symbol), and the other is North of the Lake near Falkreath (Tower); enter the Tower and touch the gold Telepad then exit Tower.
The Main Quest will want you to find some items. Follow the Quest for these items. If it asks you to place an item on an altar, touch the altar once you have the items. Also talk to the Characters if they sell items, or trade with a follower for an item (such as a Drum).
CONTENTS:
---------
Arena:
======
This Arena is SE of the City. Touch the gold Telepad to enter it in the Center of the Arena. Use the Dwarven Buttons to control the Arena matches. Touch gold Telepad again to exit. You can fight a Mage, Warrior, Giant or Cat/Khajiit. If their armor is not visible the first time, touch the button again to reload the armor texture.
Thieves Grotto:
===============
The Grotto is home to the Thieves Guild. Ask the Fence to sell Quests or buy stolen items.
The Grotto is under the Docks (see Map).
Ebony Mines:
============
SE of the City are Ebony/Gold/Silver Mines. Mine Diamonds to make Carbon. Use Carbon to make Diamond Glass Armor or Weapons. Use the Fletcher to make arrows/bows/Diamond Glass items.
Salt Mines:
===========
Mines for various Salts; near Ebony Mines/Coast.
Maritime Museum:
================
A Maritime Museum is on the peninsula (Docks) near a tower. Entry is free.
Theater:
========
On one side of a Stone Tower is a Theater (see Map); the other side is the Real Estate Office; near Docks.
The Theater has a singing Bard.
Dwarven Ruins:
==============
Inside (for Quest) are Dwarven enemies, used for a Quest to find an item. Location is SE of the City, near Arena. The enemies are leveled in difficulty.
Farms:
======
There are farms south of the City. One Cabbage Farm has a Farmer who buys Cabbage. One Wheat Farm has a Farmer who buys Wheat, and another one buys Potatoes.
Apartments:
===========
Low Income Housing (1 level Apartments) are North of the City, along Coast.
City Estate: (Player Home)
==========================
This Estate is a reward from the Main Quest (ask the Jarl for a Spelltome there).
It is a 2 level home with enclosed yard and locked gates. Use the Teleport reward to go there (ask Jarl, after Quest is done). Also visit the Real Estate Office on the 2nd level near the Main Docks to purchase up to 5 additional Houses in the City.
Real Estate: (Additional Player Homes)
======================================
1. House with an Ocean View - 5000 gold.
2. Duplex - 7000 gold.
3. Upper Class Home - 10,000 gold.
4. Noble Class Home - 12,000 gold.
5. Noble Palatial Estate - 20,000 gold.
The Real Estate Office is on the other side of the Theater, near the Main Docks, upstairs.
Build Mining Village: (Quest)
=============================
You can build a Mining Village near the Iron Mines/Dwarven Ruins. Use the Workbench to build the Houses (2), crate of iron nails, or wooden planks (from logs on a Log Pile near the workbench), and straw bales from Wheat (for the roof).
Palace:
=======
The Palace is the Government base. It is West of the City. You do not own it. There is a Master Bedroom, Courtyard, Bath (w/ healing pool), Servant's room, Great Hall and Pantry. It is 2 levels. The Automatic Steward pops up once the Main Quest is done (near throne).
Nobles Court:
=============
The Upper Class live in Noble Houses, which are 2 levels.
(Note: Not all Houses are accessible). Other housing is near the Docks (Houses, Duplexes).
Inns:
=====
There are 2 Inns - one in the Farming Community and one in the City (Restaurant/Inn/Bar). In the Village Inn (near the Farms) are 2 Miners and a Lumberjack who will buy Gold/Silver/Ebony ore, or Firewood (from a wood pile at the entrance to the Inn).
Markets:
========
Most Markets are either in the Market District or the Docks (see Map). They are marked with signs.
Public Baths:
=============
Located at the Center of the City. It has 2 Baths - Frigidarium (Cold Bath) that increases Stamina for 1 day, and the other is the Tepidarium (Warm Bath) that increases Magicka for 1 day. Another Bath is in the Palace (Healing Bath). Opposite side of the Baths is the Forum.
Shops:
======
Jewelry & Clothing
Magic & Blacksmithing
Apothecary & Antiques
Clutter & Books
Pastry & Liquors
Pelts & Cobbler (shoes)
Dive Shop & Pets
General Store
Hall of the Dead (buy your own tomb - Quest; The Haunted Pharaoh - Quest)
Fish Monger (Mr. Chips)
One Septim (Thrift Store - near City Estate)
Open Grill Restaurant (near Talos Temple)
Sushi Bar (Middle City)
Horses Stable (Sells Horses-spell tomes)
Real Estate Office (sells houses)
plus 12 Vendor-Automatons in the outdoor Markets.
Food Automaton at the Public Baths.
Automatons are also in the Main Docks.
Industry: (Above Markets)
==========
Bakery & Brewery
Tailoring
Soap & Perfumery
Scriptorium (book publisher, paper maker)
Butcher
Cheese Maker
Carpenter
Candlestick Maker
Meadery
Salted Fish (Sushi Maker)
Casino (see Altar Marker)
Prison:
=======
There is a working Prison (West of City) for the Thieves Quest. It has 3 cells for prisoners.
Barracks:
=========
The Legion Barracks is central to the City in one of the Towers.
Cemetery:
=========
There is a Cemetery near the Cabbage Farm, with Doomstones. You can sell Cabbage to the Farmer.
NPCs:
=====
Character names are a memorial to some past people I knew (deceased), or to honor the living. Some custom NPCs are courtesy of Snow Peach.
Imperial Museum of History:
===========================
Located near the Palace this Museum is a start-up. You must buy it for 350 Septims then take orders (Misc. Quests) from the Museum Director, and place artifacts from quests on display inside. There are 12 Artifacts for the display, therefore 12 Misc. Quests to find and return them to the Museum. You use the Dwarven Buttons to place the Trophies; one per level (3 level Museum).
Trophy Quests: (Always read the Quest Document First!)
======================================================
1. Kill the Necromaster at the Necromancy Temple / Fort.
2. Kill the Giant at Elder's Gaze.
3. Kill the Giant Rat at the Ebony Mines.
4. Kill the Flame Wolf at Burnt Ruins.
5. Kill the Bandit Master onboard the USS Nord.
6. Answer correctly to 1 - 3 Trivia Questions about Skyrim.
7. Kill Dragon Warrior (for Key to chest with 25 Dragon Bones) in Dragon Mound.
8. Investigate Sarayn Vendu's Home.
9. Investigate Mavon Saren's Home.
10. Investigate Dram Varro's Home.
11. Kill the Lurking Giant in the Sports Arena, top level.
12. Kill the Wraith in the Blades' Tomb near the Docks.
Mage Guild:
===========
This is found on the top of a tower near the Maritime Museum/docks. The ArchMage sells Magic items. A Mage practices Magic when awake (and asleep). A Mage Guild Quest will ask you to return an artifact to the Talos Shrine in the Guild; this can be found in the Dwarven Ruins (use the letter to make a Key there).
Entrance to the City:
=====================
1. By Boat (North of Dawnstar).
2. By Tower (North of Lake Ilinalta).
Morag Tong Quests:
==================
1. Enter the Morag Tong Lair using a key found in the Museum Trophy Quests, opposite the Maritime Museum at the Docks. The Morag Tong are an Assassins Gang from Morrowind, suspected of several Murders in the City. See trapdoor to enter the Lair, near a Portcullis.
2. Use inkwell to graffiti a poster as Morag Tong Initiation rite.
3. Morag Tong Agent is also a Fence.
4. Kill 2 people in the City (see Assignment chest after pressing button).
Taxes:
====
Taxes are issued by the Jarl and are processed by the Office near the Palace using a Tax Preparation chair. Most are based on goods or services rendered.
...
M7 2018.
https://steamcommunity.com/sharedfiles/filedetails/?id=1409494603
Note: Due to limited Space, the instructions are included in the Imperial Museum of History in a Guidebook.
Contents (Abbreviated):
==================
Arena - SE of City. Use gold telepad to enter.
Thieves Grotto - below Main Docks.
Mines - Ebony, Iron (with Buildable Village), and Salt mines.
Museums - Maritime and Imperial (+12 Quests for artifacts).
Dwarven Ruins (2 Quests).
Farms (3 Farmers who buy produce).
Player Houses (6)
Palace + office.
Inns (2).
Public Baths + Forums
Shops (In Market and Docks).
Industries (Above Markets).
Prison, Barracks, Keep.
Mage Guild, Morag Tong, & Hall of the Dead.
Waterfall Park.
M7 2018.
Saturday, May 12, 2018
Follower Memorial Mod
TES-V: Skyrim:
============
A Skyrim Memorial Mod by M7.
------------------------------------------
I dedicate this Mod to my dear friend, Vienna, who died on May 3, 2018 from complications with Cancer treatment.
This is a Follower Mod. Vienna's home is near Pinewatch and Falkreath.
You can use the spell (after you trade with her) to summon or send her away or visit her home.
She is a spellsword (Magic/weapons) with Elven Armor and has spells/perks.
M7 2018.
Friday, April 27, 2018
Morrowstorm Castle Skyrim Mod by M7 2018.
TES-V:Skyrim / Dragonborn DLC:
==============================
Morrowstorm Castle ~ by: M7.
==============================
First go to Raven Rock along the shore of the bay harbor until you find a small boat with the corpse of Lord Horus Mike (apparently who died after his Castle was confiscated by the Bank for not paying his taxes, due to "an influx of Ebony Bandits"...). Search him for a Key and the Morrowstorm letter. Read it. This starts the Quest. Use the key on the boat and travel to Morrowstorm Castle on its own island. It is called Morrowstorm by the occasional ash storms from Morrowind. On arrival you can purchase the Deed title from a shopkeeper in the Marketplace Courtyard (at the hours it is open; after 8am). Read the Deed and the Castle is yours. Yay!!!
=========
Features:
=========
Custom Retextures
Partial Navmesh (I only placed Navmesh at the entrances, the town and a camp. On another mod I had unexplained CTD using Navmeshing on an island; the interiors are all Navmeshed, so you can bring family there or followers).
Rolling snowy hills, trees, and an impassable mountain on the edge of the town (I used a small part of a larger island for the Castle).
Castle Village with Farms (& "Peyton" Farmer who buys firewood) and interiors.
Guards = both Day and Night Guards who alternate but share a meal in the Banquet Hall from 8am to 10am.
Working Prison (Cellar).
Self-closing entrance Gate (uses Triggerbox).
Summonable Pet Cat (not yet tested for battle) (Conjuration).
Lesser Powers = Morrowstorm Menu Spell (can teleport to 3 interior locations and Raven Rock; summon 3 Followers including Housecarl; Summon 3 horses all different; Mark/Recall location; and random Food conjuration (1-9).)
Waterfalls in entrance along the integrated bridge (and exit in case you jump in).
Upper level/Lower level/Main level.
Master Bedroom with children room/closet/bathroom.
Servant room.
Banquet Hall with Kitchen.
Private Garden.
Throne Chamber and Office.
Marketplace Courtyard with Merchants.
Hall of Valor.
Forge & Mines.
Vault with plenty of storage.
Theater with 2 Bards (Day/Night).
Bath pool (for healing).
Upper Level has 2 roof access.
Armory (mannequins, weapon racks, library bookshelves, display cases).
Cellar - with working Laundry Machine.
Closets.
Lots of Storage chests (Vault).
Lots of interior space for conjuring.
Mage Tower with alchemy/enchanting.
Town with Farmer.
Storm Camp.
Docks with fishing poles (catches fish).
Water Wells.
Mead / Wine casks.
Custom Banners.
Grain Mill.
Practice Safe for lockpicking Skill.
Arrow Fletcher/Anvil (in Town) for exploding arrows/enchanted bow.
Crypt in Cellar.
Etc.
====================
M7. 2018.
(Morrowstorm Castle).
Postscript: Custom Family Home is an option for adding Family to the Mod.
M7
Credits:
========
Roy D. Loudbark (for Testing, observation).
Bethesda (DLC) (Skyrim).
Modding Tools used for Morrowstorm Castle:
==========================================
NIFskope (retexturer), Gimp (Graphics Editor), BSA Browser, Digital Camera, Inscribe2004 (for Egyptian Hieroglyphs on ceiling), Dawnguard/Dragonborn DLC (for components that are retextured), & Skyrim (for components retextured).
M7 2018.
==============================
Morrowstorm Castle ~ by: M7.
==============================
First go to Raven Rock along the shore of the bay harbor until you find a small boat with the corpse of Lord Horus Mike (apparently who died after his Castle was confiscated by the Bank for not paying his taxes, due to "an influx of Ebony Bandits"...). Search him for a Key and the Morrowstorm letter. Read it. This starts the Quest. Use the key on the boat and travel to Morrowstorm Castle on its own island. It is called Morrowstorm by the occasional ash storms from Morrowind. On arrival you can purchase the Deed title from a shopkeeper in the Marketplace Courtyard (at the hours it is open; after 8am). Read the Deed and the Castle is yours. Yay!!!
=========
Features:
=========
Custom Retextures
Partial Navmesh (I only placed Navmesh at the entrances, the town and a camp. On another mod I had unexplained CTD using Navmeshing on an island; the interiors are all Navmeshed, so you can bring family there or followers).
Rolling snowy hills, trees, and an impassable mountain on the edge of the town (I used a small part of a larger island for the Castle).
Castle Village with Farms (& "Peyton" Farmer who buys firewood) and interiors.
Guards = both Day and Night Guards who alternate but share a meal in the Banquet Hall from 8am to 10am.
Working Prison (Cellar).
Self-closing entrance Gate (uses Triggerbox).
Summonable Pet Cat (not yet tested for battle) (Conjuration).
Lesser Powers = Morrowstorm Menu Spell (can teleport to 3 interior locations and Raven Rock; summon 3 Followers including Housecarl; Summon 3 horses all different; Mark/Recall location; and random Food conjuration (1-9).)
Waterfalls in entrance along the integrated bridge (and exit in case you jump in).
Upper level/Lower level/Main level.
Master Bedroom with children room/closet/bathroom.
Servant room.
Banquet Hall with Kitchen.
Private Garden.
Throne Chamber and Office.
Marketplace Courtyard with Merchants.
Hall of Valor.
Forge & Mines.
Vault with plenty of storage.
Theater with 2 Bards (Day/Night).
Bath pool (for healing).
Upper Level has 2 roof access.
Armory (mannequins, weapon racks, library bookshelves, display cases).
Cellar - with working Laundry Machine.
Closets.
Lots of Storage chests (Vault).
Lots of interior space for conjuring.
Mage Tower with alchemy/enchanting.
Town with Farmer.
Storm Camp.
Docks with fishing poles (catches fish).
Water Wells.
Mead / Wine casks.
Custom Banners.
Grain Mill.
Practice Safe for lockpicking Skill.
Arrow Fletcher/Anvil (in Town) for exploding arrows/enchanted bow.
Crypt in Cellar.
Etc.
====================
M7. 2018.
(Morrowstorm Castle).
Postscript: Custom Family Home is an option for adding Family to the Mod.
M7
Credits:
========
Roy D. Loudbark (for Testing, observation).
Bethesda (DLC) (Skyrim).
Modding Tools used for Morrowstorm Castle:
==========================================
NIFskope (retexturer), Gimp (Graphics Editor), BSA Browser, Digital Camera, Inscribe2004 (for Egyptian Hieroglyphs on ceiling), Dawnguard/Dragonborn DLC (for components that are retextured), & Skyrim (for components retextured).
M7 2018.
Tuesday, April 10, 2018
BYO Township
The Elder Scrolls V: Skyrim / Hearthfires DLC / Dragonborn DLC:
===============================================================
BYOT: Build Your Own Township (Build your own Town #3 by M7).
---------------------------------------------------------------
Arrive by boat from Solstheim onto this sandy island, to build your own Township with local materials: [sewn] logs from Aspen Trees (to the Wood Mill for Wood Piles), Gold and Iron Mines, Tundra Cotton and Blue Mountain Flowers, Clay (Pits) Mines and Stone Mines, and added Sand (Stone Mines) for making glass. Use the Carpenter's Workbench, the Computer, and the Shipment Computer (for making gold from crafting items to sell overseas) to make the component parts, or buy them at the Jarl's Longhouse across from the (Player's) Lodge. Included are a Cotton Gin Loom for clothing related items, and a Smelter for making necessary parts (Carbon Steel Ingots, etc).
=============
The Township:
=============
Build Khajiit Town First, then Upper Quarter, and Nord Lane. Next hire workers, and Collect Receipts. Complete the Township by constructing Your Estate. Reside in the Lodge until you are done constructing the Township. You need to build 4 House Parts & 1 Furniture Crate per section of the Town. Then 1 Estate House and 1 Furniture Crate for Your Estate.
=============
Khajiit Town:
=============
- Blacksmith
- Grocery Store
- Chapel of Mara
- Fish & Chips restaurant
=============
Upper Quarter:
=============
- Bank
- Inn
- Clothes Store
- Farmhouse 1
=============
Nord Lane:
=============
- Magic Shop
- Cornerclub Bar
- (2) Farmhouses
========
Workers:
========
- Merchants (Stores, Restaurant, Bank, Bar, etc.)
- Farmers (Farm houses)
- Trainer (Speechcraft, Bank)
- Hireling (Jarl's Longhouse)
- Bard (Cornerclub Bar)
- Priest (Chapel, bottom level)
- Cook (Restaurant)
- Maid (Magic Shop)
- Blacksmith (Blacksmith shop)
=======
Others, etc.:
=======
- Jarl's Steward (Merchant)
- Peyton (Follower)
- Horus Mike Sobek (Follower)
- A Housecarl (inside Your Estate)
- A Mine with Iron, Gold, Stone & Clay Mines.
========
Advice:
========
You need the Pickaxe or Woodcutter's Axe EQUIPPED in order to Mine the Ores or Cut Lumber! Look in a few Strongboxes (Jarl's Longhouse, or Mill) for these. The Quests are in Order of Appearance. The Receipts are needed until all workers are hired, then are recycled/counted (try reading them for + Skill). Earn gold by making extra items into Shipment Crates. Sell the Crates at the Shipment Computer. All NPCs are set to "ally with Player" to prevent them being harmed accidentally. If you have enough gold, you can buy the House Parts and the Furniture Crates in place of building them. Each worker selection costs 100 Gold each. Harvest logs from the Trees with the bright green leaves.
=========
M7.2018.
04-09-2018.
Sunday, April 1, 2018
Windhelm Gladiators School by M7
DESCRIPTION
TES-V: Skyrim / Dawnguard DLC.
==========================
Windhelm Gladiators School
By: M7.2018.
---------------------------------------------
Enter the Palace of the Kings in Windhelm and go to the golden telepad disc on the left side of the room to enter the Windhelm Gladiators School. First you need your Dragonscale Uniform (found in a chest on the bottom). Wear it. Then you can choose from your Arena Team (Blue, Red, Yellow or Green) and Creature Sets. You earn Truth Gems from each kill (including Teams). Truth Gems are for erecting Honorary Statues in the back room or sell for gold. You reset the NPCs with the Reset button under Select Creatures. You can also receive an instructions book. You can either take combat yourself or watch from the Tower above. Healing shrines are available. Teams cost 10 Gold each. Rewards per kill are 100 gold each plus Truth Gems.
Rate/Subscribe/Enjoy.
Happy Holidays 2018.
M7.
TES-V: Skyrim / Dawnguard DLC.
==========================
Windhelm Gladiators School
By: M7.2018.
---------------------------------------------
Enter the Palace of the Kings in Windhelm and go to the golden telepad disc on the left side of the room to enter the Windhelm Gladiators School. First you need your Dragonscale Uniform (found in a chest on the bottom). Wear it. Then you can choose from your Arena Team (Blue, Red, Yellow or Green) and Creature Sets. You earn Truth Gems from each kill (including Teams). Truth Gems are for erecting Honorary Statues in the back room or sell for gold. You reset the NPCs with the Reset button under Select Creatures. You can also receive an instructions book. You can either take combat yourself or watch from the Tower above. Healing shrines are available. Teams cost 10 Gold each. Rewards per kill are 100 gold each plus Truth Gems.
Rate/Subscribe/Enjoy.
Happy Holidays 2018.
M7.
Friday, March 30, 2018
Cold Wars: Vladimir
DESCRIPTION
The Elder Scrolls V: Skyrim
=====================
Presents... Cold Wars: Vladimir
A Skyrim Mod by M7. 2018.
-------------------------------------
Found in a strongbox inside Dragonsreach (Whiterun City) is a spell tome to summon your Cold War Villain, Vladimir. He will attack you when you do so. Then after you vanquish him, his Skeleton will attack you, then his Ghost. The level of the NPC is equal to level 77 of the Player. Provided are a Daedric Bow and some arrows. He will appear each time he is summoned. So you can have endless fun attacking him.
M7 2018.
Monday, March 26, 2018
Origins of the Dragonborn -- Skyrim Mod by M7...
"Greetings, Dragonborn. This is Celia, I am a member of the Blades. I suppose you want answers as to why you were sent to Helgen to be executed. The reason is not that simple to explain, but continue reading... The Imperials wanted you executed because they knew you are or will become Dragonborn. You are of Royal Blood, as are all Dragonborns, of the House of Septim in the Septim Dynasty. You see, there was a Purge of the Royal Household recently, and you were counted among them. All Dragonborns are heirs to Emperor Titus Mede II and thus in line for the throne because of Divine Right. The Emperor considered them a threat to his power, so he ordered their execution.
Miraak is also of the Septim blood line, but he was spared the Purge as his destiny lays elsewhere. General Tullius pretended not to know your true identity as heir to the Septim Dynasty. A living Septim would interfere with the Thalmor Treaty (The White-Gold Concordat), in favor of Talos worship and the return of the Septims to power in Tamriel.
You have as your inheritance a small island called Dragon Isle with its own City and the Septim Palace, your ancestral home. You can find it by visiting a Septim Teleport Tower in Falkreath or outside Raven Rock in Solstheim. Other Heirs to the Throne may exist there as obstacles or threats to your power, so be careful.
- Celia, Royal Scribe of the Blades."
;;
The Elder Scrolls V: Skyrim / Hearthfire / Dawnguard / Dragonborn DLC:
=======================================================
Presents... Origins of the Dragonborn.
A Quest Mod by M7. 2018.
=============================
First go to the Courier to Septim (Map Marker) near Riverwood, then fast travel to Riverwood to set up the Courier. The Courier will give you a letter -- Dragonborn Inheritance. Read it. Then follow the instructions.
M7 2018.
=============================
Thursday, March 22, 2018
Lottery Script - Skyrim Mod...
; The Lottery Spell by M7 2017
Book Property Horse1 Auto
Book Property Squire Auto
Key Property A1 Auto ; for chest near dungeon Bleak Falls Barrow
Book Property Note Auto ; for key
MiscObject Property Gems Auto
MiscObject Property Gold Auto
Weapon Property Sword Auto
Armor Property Mail Auto
MiscObject Property Lockpix Auto
Potion Property SHM Auto
Potion Property Food Auto
Message Property Lottery Auto
Int Random
Event OnEffectFinish(Actor akTarget, Actor akCaster)
Int iButton = Lottery.Show()
Random = Utility.RandomInt(1, 9)
if iButton == 0 ; rewards
if Random == 1
Game.GetPlayer().additem(Horse1, 1)
elseif Random == 2
Game.GetPlayer().additem(Squire, 1)
elseif Random == 3
Game.GetPlayer().additem(A1, 1)
Game.GetPlayer().additem(Note, 1)
elseif Random == 4
Game.GetPlayer().additem(Gems, 7)
elseif Random == 5
Game.GetPlayer().additem(Mail, 1)
Game.GetPlayer().additem(Sword, 1)
elseif Random == 6
Game.GetPlayer().additem(Lockpix, 15)
elseif Random == 7
Game.GetPlayer().additem(SHM, 5)
elseif Random == 8
Game.GetPlayer().additem(Food, 5)
elseif Random == 9
Game.GetPlayer().additem(Gold, 1000)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Book Property Horse1 Auto
Book Property Squire Auto
Key Property A1 Auto ; for chest near dungeon Bleak Falls Barrow
Book Property Note Auto ; for key
MiscObject Property Gems Auto
MiscObject Property Gold Auto
Weapon Property Sword Auto
Armor Property Mail Auto
MiscObject Property Lockpix Auto
Potion Property SHM Auto
Potion Property Food Auto
Message Property Lottery Auto
Int Random
Event OnEffectFinish(Actor akTarget, Actor akCaster)
Int iButton = Lottery.Show()
Random = Utility.RandomInt(1, 9)
if iButton == 0 ; rewards
if Random == 1
Game.GetPlayer().additem(Horse1, 1)
elseif Random == 2
Game.GetPlayer().additem(Squire, 1)
elseif Random == 3
Game.GetPlayer().additem(A1, 1)
Game.GetPlayer().additem(Note, 1)
elseif Random == 4
Game.GetPlayer().additem(Gems, 7)
elseif Random == 5
Game.GetPlayer().additem(Mail, 1)
Game.GetPlayer().additem(Sword, 1)
elseif Random == 6
Game.GetPlayer().additem(Lockpix, 15)
elseif Random == 7
Game.GetPlayer().additem(SHM, 5)
elseif Random == 8
Game.GetPlayer().additem(Food, 5)
elseif Random == 9
Game.GetPlayer().additem(Gold, 1000)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Casino script - Skyrim Mod
MiscObject Property G1 Auto ; gold septims coins
Message Property M7 Auto
int random
Event OnActivate(ObjectReference akActionRef)
Int iButton = M7.Show()
random = Utility.RandomInt(1, 30)
if iButton == 0 ; work slot machine remove 1 gold per turn
if random == 1 ; win 10 gold
Game.GetPlayer().additem(G1, 10)
Debug.MessageBox("Bar. Fruit. Fruit. You win 10 Gold.")
elseif random == 2 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 3 ; lose gold
Game.GetPlayer().removeitem(G1, 1)
Debug.MessageBox("Sorry, better luck next time.")
elseif random == 4 ; win gold
Game.GetPlayer().additem(G1, 500)
Debug.MessageBox("Fruit. Fruit. Fruit. You win 500 Gold.")
elseif random == 5 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 6 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 7 ; win jackpot
Game.GetPlayer().additem(G1, 1000)
Debug.MessageBox("Bar. Bar. Fruit. You won a Major Jackpot!")
elseif random == 8 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 9 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 10 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 11 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 12 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 13 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 14 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 15 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 16 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 17 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 18 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 19 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 20 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 21 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 22 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 23 ; win jackpot
Game.GetPlayer().additem(G1, 2000)
Debug.MessageBox("Bar. Bar. Bar. You won a Major Jackpot!")
elseif random == 24 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 25 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 26 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 27 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 28 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 29 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 30 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Message Property M7 Auto
int random
Event OnActivate(ObjectReference akActionRef)
Int iButton = M7.Show()
random = Utility.RandomInt(1, 30)
if iButton == 0 ; work slot machine remove 1 gold per turn
if random == 1 ; win 10 gold
Game.GetPlayer().additem(G1, 10)
Debug.MessageBox("Bar. Fruit. Fruit. You win 10 Gold.")
elseif random == 2 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 3 ; lose gold
Game.GetPlayer().removeitem(G1, 1)
Debug.MessageBox("Sorry, better luck next time.")
elseif random == 4 ; win gold
Game.GetPlayer().additem(G1, 500)
Debug.MessageBox("Fruit. Fruit. Fruit. You win 500 Gold.")
elseif random == 5 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 6 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 7 ; win jackpot
Game.GetPlayer().additem(G1, 1000)
Debug.MessageBox("Bar. Bar. Fruit. You won a Major Jackpot!")
elseif random == 8 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 9 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 10 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 11 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 12 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 13 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 14 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 15 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 16 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 17 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 18 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 19 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 20 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 21 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 22 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 23 ; win jackpot
Game.GetPlayer().additem(G1, 2000)
Debug.MessageBox("Bar. Bar. Bar. You won a Major Jackpot!")
elseif random == 24 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 25 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 26 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 27 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 28 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 29 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 30 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Wednesday, March 14, 2018
Skyrim Lottery!
TES-V: Skyrim
===========
Come one, Come all to the Skyrim Lottery! Here is your chance to win Big (a 10,000 Septim prize) or your choice of minor prizes, gems, or even a Summon Horse spell tome. Located in Solitude near the Winking Skeever is the Lottery Ticket Sales-robot. For a small investment of 1 to 10 gold Septims you can win 100 gold, 500 gold, 10 Gems, or the stunning Jackpot itself, or nothing at all!
No DLC required. Each Lottery Ticket is cast like a spell / scroll.
:)
=======
M7 2018.
===========
Come one, Come all to the Skyrim Lottery! Here is your chance to win Big (a 10,000 Septim prize) or your choice of minor prizes, gems, or even a Summon Horse spell tome. Located in Solitude near the Winking Skeever is the Lottery Ticket Sales-robot. For a small investment of 1 to 10 gold Septims you can win 100 gold, 500 gold, 10 Gems, or the stunning Jackpot itself, or nothing at all!
No DLC required. Each Lottery Ticket is cast like a spell / scroll.
:)
=======
M7 2018.
A Stalker in Skyrim - Mod by M7...
TES-V: Skyrim
===========
A Stalker in Skyrim
A Mod by M7.
==============
Important! For the Quest to work, you must Own at least one Skyrim House!
Using your Teleport to Riverwood Alteration Spell in your Spell List, teleport to the starting location along the road near Riverwood (near some wolves), or use Map Marker - "Courier Start." Then visit Riverwood so the Courier will give you a Courier Letter. Read it and continue. (The Stalker can be also used as a Follower).
A Stalker in Skyrim was based on factual relationships.
M7. 2018.
===========
A Stalker in Skyrim
A Mod by M7.
==============
Important! For the Quest to work, you must Own at least one Skyrim House!
Using your Teleport to Riverwood Alteration Spell in your Spell List, teleport to the starting location along the road near Riverwood (near some wolves), or use Map Marker - "Courier Start." Then visit Riverwood so the Courier will give you a Courier Letter. Read it and continue. (The Stalker can be also used as a Follower).
A Stalker in Skyrim was based on factual relationships.
M7. 2018.
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