Friday, March 30, 2018
Cold Wars: Vladimir
DESCRIPTION
The Elder Scrolls V: Skyrim
=====================
Presents... Cold Wars: Vladimir
A Skyrim Mod by M7. 2018.
-------------------------------------
Found in a strongbox inside Dragonsreach (Whiterun City) is a spell tome to summon your Cold War Villain, Vladimir. He will attack you when you do so. Then after you vanquish him, his Skeleton will attack you, then his Ghost. The level of the NPC is equal to level 77 of the Player. Provided are a Daedric Bow and some arrows. He will appear each time he is summoned. So you can have endless fun attacking him.
M7 2018.
Monday, March 26, 2018
Origins of the Dragonborn -- Skyrim Mod by M7...
"Greetings, Dragonborn. This is Celia, I am a member of the Blades. I suppose you want answers as to why you were sent to Helgen to be executed. The reason is not that simple to explain, but continue reading... The Imperials wanted you executed because they knew you are or will become Dragonborn. You are of Royal Blood, as are all Dragonborns, of the House of Septim in the Septim Dynasty. You see, there was a Purge of the Royal Household recently, and you were counted among them. All Dragonborns are heirs to Emperor Titus Mede II and thus in line for the throne because of Divine Right. The Emperor considered them a threat to his power, so he ordered their execution.
Miraak is also of the Septim blood line, but he was spared the Purge as his destiny lays elsewhere. General Tullius pretended not to know your true identity as heir to the Septim Dynasty. A living Septim would interfere with the Thalmor Treaty (The White-Gold Concordat), in favor of Talos worship and the return of the Septims to power in Tamriel.
You have as your inheritance a small island called Dragon Isle with its own City and the Septim Palace, your ancestral home. You can find it by visiting a Septim Teleport Tower in Falkreath or outside Raven Rock in Solstheim. Other Heirs to the Throne may exist there as obstacles or threats to your power, so be careful.
- Celia, Royal Scribe of the Blades."
;;
The Elder Scrolls V: Skyrim / Hearthfire / Dawnguard / Dragonborn DLC:
=======================================================
Presents... Origins of the Dragonborn.
A Quest Mod by M7. 2018.
=============================
First go to the Courier to Septim (Map Marker) near Riverwood, then fast travel to Riverwood to set up the Courier. The Courier will give you a letter -- Dragonborn Inheritance. Read it. Then follow the instructions.
M7 2018.
=============================
Thursday, March 22, 2018
Lottery Script - Skyrim Mod...
; The Lottery Spell by M7 2017
Book Property Horse1 Auto
Book Property Squire Auto
Key Property A1 Auto ; for chest near dungeon Bleak Falls Barrow
Book Property Note Auto ; for key
MiscObject Property Gems Auto
MiscObject Property Gold Auto
Weapon Property Sword Auto
Armor Property Mail Auto
MiscObject Property Lockpix Auto
Potion Property SHM Auto
Potion Property Food Auto
Message Property Lottery Auto
Int Random
Event OnEffectFinish(Actor akTarget, Actor akCaster)
Int iButton = Lottery.Show()
Random = Utility.RandomInt(1, 9)
if iButton == 0 ; rewards
if Random == 1
Game.GetPlayer().additem(Horse1, 1)
elseif Random == 2
Game.GetPlayer().additem(Squire, 1)
elseif Random == 3
Game.GetPlayer().additem(A1, 1)
Game.GetPlayer().additem(Note, 1)
elseif Random == 4
Game.GetPlayer().additem(Gems, 7)
elseif Random == 5
Game.GetPlayer().additem(Mail, 1)
Game.GetPlayer().additem(Sword, 1)
elseif Random == 6
Game.GetPlayer().additem(Lockpix, 15)
elseif Random == 7
Game.GetPlayer().additem(SHM, 5)
elseif Random == 8
Game.GetPlayer().additem(Food, 5)
elseif Random == 9
Game.GetPlayer().additem(Gold, 1000)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Book Property Horse1 Auto
Book Property Squire Auto
Key Property A1 Auto ; for chest near dungeon Bleak Falls Barrow
Book Property Note Auto ; for key
MiscObject Property Gems Auto
MiscObject Property Gold Auto
Weapon Property Sword Auto
Armor Property Mail Auto
MiscObject Property Lockpix Auto
Potion Property SHM Auto
Potion Property Food Auto
Message Property Lottery Auto
Int Random
Event OnEffectFinish(Actor akTarget, Actor akCaster)
Int iButton = Lottery.Show()
Random = Utility.RandomInt(1, 9)
if iButton == 0 ; rewards
if Random == 1
Game.GetPlayer().additem(Horse1, 1)
elseif Random == 2
Game.GetPlayer().additem(Squire, 1)
elseif Random == 3
Game.GetPlayer().additem(A1, 1)
Game.GetPlayer().additem(Note, 1)
elseif Random == 4
Game.GetPlayer().additem(Gems, 7)
elseif Random == 5
Game.GetPlayer().additem(Mail, 1)
Game.GetPlayer().additem(Sword, 1)
elseif Random == 6
Game.GetPlayer().additem(Lockpix, 15)
elseif Random == 7
Game.GetPlayer().additem(SHM, 5)
elseif Random == 8
Game.GetPlayer().additem(Food, 5)
elseif Random == 9
Game.GetPlayer().additem(Gold, 1000)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Casino script - Skyrim Mod
MiscObject Property G1 Auto ; gold septims coins
Message Property M7 Auto
int random
Event OnActivate(ObjectReference akActionRef)
Int iButton = M7.Show()
random = Utility.RandomInt(1, 30)
if iButton == 0 ; work slot machine remove 1 gold per turn
if random == 1 ; win 10 gold
Game.GetPlayer().additem(G1, 10)
Debug.MessageBox("Bar. Fruit. Fruit. You win 10 Gold.")
elseif random == 2 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 3 ; lose gold
Game.GetPlayer().removeitem(G1, 1)
Debug.MessageBox("Sorry, better luck next time.")
elseif random == 4 ; win gold
Game.GetPlayer().additem(G1, 500)
Debug.MessageBox("Fruit. Fruit. Fruit. You win 500 Gold.")
elseif random == 5 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 6 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 7 ; win jackpot
Game.GetPlayer().additem(G1, 1000)
Debug.MessageBox("Bar. Bar. Fruit. You won a Major Jackpot!")
elseif random == 8 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 9 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 10 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 11 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 12 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 13 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 14 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 15 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 16 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 17 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 18 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 19 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 20 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 21 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 22 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 23 ; win jackpot
Game.GetPlayer().additem(G1, 2000)
Debug.MessageBox("Bar. Bar. Bar. You won a Major Jackpot!")
elseif random == 24 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 25 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 26 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 27 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 28 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 29 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 30 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Message Property M7 Auto
int random
Event OnActivate(ObjectReference akActionRef)
Int iButton = M7.Show()
random = Utility.RandomInt(1, 30)
if iButton == 0 ; work slot machine remove 1 gold per turn
if random == 1 ; win 10 gold
Game.GetPlayer().additem(G1, 10)
Debug.MessageBox("Bar. Fruit. Fruit. You win 10 Gold.")
elseif random == 2 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 3 ; lose gold
Game.GetPlayer().removeitem(G1, 1)
Debug.MessageBox("Sorry, better luck next time.")
elseif random == 4 ; win gold
Game.GetPlayer().additem(G1, 500)
Debug.MessageBox("Fruit. Fruit. Fruit. You win 500 Gold.")
elseif random == 5 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 6 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 7 ; win jackpot
Game.GetPlayer().additem(G1, 1000)
Debug.MessageBox("Bar. Bar. Fruit. You won a Major Jackpot!")
elseif random == 8 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 9 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 10 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 11 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 12 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 13 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 14 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 15 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 16 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 17 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 18 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 19 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 20 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 21 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 22 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 23 ; win jackpot
Game.GetPlayer().additem(G1, 2000)
Debug.MessageBox("Bar. Bar. Bar. You won a Major Jackpot!")
elseif random == 24 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 25 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 26 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 27 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 28 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 29 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 30 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Wednesday, March 14, 2018
Skyrim Lottery!
TES-V: Skyrim
===========
Come one, Come all to the Skyrim Lottery! Here is your chance to win Big (a 10,000 Septim prize) or your choice of minor prizes, gems, or even a Summon Horse spell tome. Located in Solitude near the Winking Skeever is the Lottery Ticket Sales-robot. For a small investment of 1 to 10 gold Septims you can win 100 gold, 500 gold, 10 Gems, or the stunning Jackpot itself, or nothing at all!
No DLC required. Each Lottery Ticket is cast like a spell / scroll.
:)
=======
M7 2018.
===========
Come one, Come all to the Skyrim Lottery! Here is your chance to win Big (a 10,000 Septim prize) or your choice of minor prizes, gems, or even a Summon Horse spell tome. Located in Solitude near the Winking Skeever is the Lottery Ticket Sales-robot. For a small investment of 1 to 10 gold Septims you can win 100 gold, 500 gold, 10 Gems, or the stunning Jackpot itself, or nothing at all!
No DLC required. Each Lottery Ticket is cast like a spell / scroll.
:)
=======
M7 2018.
A Stalker in Skyrim - Mod by M7...
TES-V: Skyrim
===========
A Stalker in Skyrim
A Mod by M7.
==============
Important! For the Quest to work, you must Own at least one Skyrim House!
Using your Teleport to Riverwood Alteration Spell in your Spell List, teleport to the starting location along the road near Riverwood (near some wolves), or use Map Marker - "Courier Start." Then visit Riverwood so the Courier will give you a Courier Letter. Read it and continue. (The Stalker can be also used as a Follower).
A Stalker in Skyrim was based on factual relationships.
M7. 2018.
===========
A Stalker in Skyrim
A Mod by M7.
==============
Important! For the Quest to work, you must Own at least one Skyrim House!
Using your Teleport to Riverwood Alteration Spell in your Spell List, teleport to the starting location along the road near Riverwood (near some wolves), or use Map Marker - "Courier Start." Then visit Riverwood so the Courier will give you a Courier Letter. Read it and continue. (The Stalker can be also used as a Follower).
A Stalker in Skyrim was based on factual relationships.
M7. 2018.
Saturday, March 3, 2018
Archaeology at Saarthal...
TES-V: Skyrim, Hearthfires DLC:
===============================
Archaeology at Saarthal,
by: M7-2018.
-------------------------------
Recent excavations at Saarthal have discovered Dwarven Ruins leading into the bedrock above the site. Go there and help excavate it. You will need a Pickaxe (to excavate boulders), Archaeology Basket & Sifting Ore (Spell Tome, Apprentice Level) to sort the artifacts until you make a complete Dwarven Sword, then make the Key to the Lost City of the Dwarves. Fight your way there. Your reward is in the City itself.
--------
M7 2018.
===============================
Archaeology at Saarthal,
by: M7-2018.
-------------------------------
Recent excavations at Saarthal have discovered Dwarven Ruins leading into the bedrock above the site. Go there and help excavate it. You will need a Pickaxe (to excavate boulders), Archaeology Basket & Sifting Ore (Spell Tome, Apprentice Level) to sort the artifacts until you make a complete Dwarven Sword, then make the Key to the Lost City of the Dwarves. Fight your way there. Your reward is in the City itself.
--------
M7 2018.
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