Thursday, July 14, 2016
Sunday, July 10, 2016
Nomarch
==================
Nomarch
==================
A Player Home for M7, By M7.
==================
Uses all 3 DLC - Hearthfires, DawnGuard, & Dragonborn.
==================
Originally designed exclusively for M7 only, this custom Player Home has most of everything you need, including supplies for building homes in Hearthfire DLC. You enter the home via a rowboat in the river near WhiteRun / a bridge; it has a gold chair on it. Touch the boat to enter the Subway. The Subway leads to a Grand Dwarven Hall with furniture. Ahead are 5 doors. One leads to an indoor swimming pool. Another to the Grand Armory. A third to the Private Theater. A fourth to the Private Mines. The central door ahead leads to the Towers. Gardens, Utilities, bedrooms, a dining hall, plantable Gardens (HF), and a computer that sells Spell Tomes (one is a teleport book for travel inside Nomarch, the other is a "Conjure 5,000 Gold" spell tome). There is a Bank that offers Bank Notes for gold storage as the limit inside chests is about 60,000 gold. Centurion Chefs offer food in the Dining Hall and another room. A Bard and Bartender are in the Private Theater. Mage Shrines cure all diseases/poisons and restores Health/Stamina/Magicka. The Mines have Gems, ore, stone, and clay; with Smelters, workbenches, Forges, Skyforge, Grind stones, Tanning Racks, Enchanter, Alchemy, Cooking Fires, harvestable food and drink, toiletries, etc.
A simple Quest using trapfloor panels introduces the Home; there are 3 parts to this. Storage has marked "Safe Chests" and Respawning chests are marked. Mannequins, PC Book shelves, weapon racks/plates, are in the Grand Armory. The Banker computer sells the Bank Notes and the computer buys /redeems them. You can find one computer in the Subway along with a Shrine of M7. The Bedroom has an escape ladder to the North Tower. A Goldsmith Workbench is in the Private Mines.
(COC aaa1nomarch01)
In the Theater are 3 Followers: Jessica the Tank, Jim the Fence, and A Graybeard (Mage). Jessica is 2H Combat with Bound Bow spell and a Greatsword, wearing Ebony Armor; Jim can buy stolen items; and A Graybeard / Felix can use Shouts and other Magic; he wears a Court Wizard robe. In the Indoor Pool is a Girl selling Water gear, and a young girl child. A Blacksmith is in the Private Mines. Fisherman Gil in the Dining Room (towers) sells Fish and gear (A Working Fishing Pole). A General Store Merchant is on the top level of the Towers (accessed from Indoor Pool stairs, near bathroom). The Treasury (Below Nomarch) is accessed in Nomarch Hall via a trapdoor. A horse stable is on the outside tower (accessed via bedroom/Towers/ladder). A Mage Vendor is downstairs in the Towers section.
Spell Tomes: Nomarch (teleports inside the building, 5 locations),
Conjure 5,000 Gold coins, Earthquake (Causes an Earthquake/Illusion).
Custom Textures: rugs, food items, Sofas, gold chairs, etc.
=================
July 9, 2016.
M7
=================
Remember:
1. Subscribe, exit Steam for game to load correctly, enter Steam and check Data Folder & check mod, then load game.
2. Rate Mod if necessary and Enjoy.
3. Mod can be found using Map Marker - in river, near Whiterun, with Boat Icon.
4. Comment on Mod, or discuss ways to improve Mod/Future Mods.
5. Having too many mods or mod conflicts can cause errors or CTD in Skyrim, especially Mods that move objects, disturb city layouts, or Navmesh triangles. Always Test Mods before release, and test Navmeshes with a Follower.
M7 :)
Nomarch
==================
A Player Home for M7, By M7.
==================
Uses all 3 DLC - Hearthfires, DawnGuard, & Dragonborn.
==================
Originally designed exclusively for M7 only, this custom Player Home has most of everything you need, including supplies for building homes in Hearthfire DLC. You enter the home via a rowboat in the river near WhiteRun / a bridge; it has a gold chair on it. Touch the boat to enter the Subway. The Subway leads to a Grand Dwarven Hall with furniture. Ahead are 5 doors. One leads to an indoor swimming pool. Another to the Grand Armory. A third to the Private Theater. A fourth to the Private Mines. The central door ahead leads to the Towers. Gardens, Utilities, bedrooms, a dining hall, plantable Gardens (HF), and a computer that sells Spell Tomes (one is a teleport book for travel inside Nomarch, the other is a "Conjure 5,000 Gold" spell tome). There is a Bank that offers Bank Notes for gold storage as the limit inside chests is about 60,000 gold. Centurion Chefs offer food in the Dining Hall and another room. A Bard and Bartender are in the Private Theater. Mage Shrines cure all diseases/poisons and restores Health/Stamina/Magicka. The Mines have Gems, ore, stone, and clay; with Smelters, workbenches, Forges, Skyforge, Grind stones, Tanning Racks, Enchanter, Alchemy, Cooking Fires, harvestable food and drink, toiletries, etc.
A simple Quest using trapfloor panels introduces the Home; there are 3 parts to this. Storage has marked "Safe Chests" and Respawning chests are marked. Mannequins, PC Book shelves, weapon racks/plates, are in the Grand Armory. The Banker computer sells the Bank Notes and the computer buys /redeems them. You can find one computer in the Subway along with a Shrine of M7. The Bedroom has an escape ladder to the North Tower. A Goldsmith Workbench is in the Private Mines.
(COC aaa1nomarch01)
In the Theater are 3 Followers: Jessica the Tank, Jim the Fence, and A Graybeard (Mage). Jessica is 2H Combat with Bound Bow spell and a Greatsword, wearing Ebony Armor; Jim can buy stolen items; and A Graybeard / Felix can use Shouts and other Magic; he wears a Court Wizard robe. In the Indoor Pool is a Girl selling Water gear, and a young girl child. A Blacksmith is in the Private Mines. Fisherman Gil in the Dining Room (towers) sells Fish and gear (A Working Fishing Pole). A General Store Merchant is on the top level of the Towers (accessed from Indoor Pool stairs, near bathroom). The Treasury (Below Nomarch) is accessed in Nomarch Hall via a trapdoor. A horse stable is on the outside tower (accessed via bedroom/Towers/ladder). A Mage Vendor is downstairs in the Towers section.
Spell Tomes: Nomarch (teleports inside the building, 5 locations),
Conjure 5,000 Gold coins, Earthquake (Causes an Earthquake/Illusion).
Custom Textures: rugs, food items, Sofas, gold chairs, etc.
=================
July 9, 2016.
M7
=================
Remember:
1. Subscribe, exit Steam for game to load correctly, enter Steam and check Data Folder & check mod, then load game.
2. Rate Mod if necessary and Enjoy.
3. Mod can be found using Map Marker - in river, near Whiterun, with Boat Icon.
4. Comment on Mod, or discuss ways to improve Mod/Future Mods.
5. Having too many mods or mod conflicts can cause errors or CTD in Skyrim, especially Mods that move objects, disturb city layouts, or Navmesh triangles. Always Test Mods before release, and test Navmeshes with a Follower.
M7 :)
Friday, July 1, 2016
Southern Garrison
DESCRIPTION
===============
Southern Garrison
===============
Adds a Garrison to the Southern Border area of Skyrim /Cyrodiil.
(Fortress) accessible via Map Marker.
The stockade fence protects the Imperial walls leading up to the Garrison.
You have 2 doors inside it, one leads to a Khajiit-manned Store and the other is an Accommodation for the Player, includes a bedroom, bathroom, dining area and storage room with usable Crates and Safe Storage chests. A ladder leads up to a tower.
========
M7 2016.
========
No DLC required.
========
Please rate, subscribe and load the game correctly so you can play it.
Mahalo,
M7 :)
===============
Southern Garrison
===============
Adds a Garrison to the Southern Border area of Skyrim /Cyrodiil.
(Fortress) accessible via Map Marker.
The stockade fence protects the Imperial walls leading up to the Garrison.
You have 2 doors inside it, one leads to a Khajiit-manned Store and the other is an Accommodation for the Player, includes a bedroom, bathroom, dining area and storage room with usable Crates and Safe Storage chests. A ladder leads up to a tower.
========
M7 2016.
========
No DLC required.
========
Please rate, subscribe and load the game correctly so you can play it.
Mahalo,
M7 :)
Thursday, June 23, 2016
Tuesday, June 21, 2016
Warcraft - film
http://www.warcraftmovie.com/
There's a new film out based on World of Warcraft computer game (which I played the last 8 years). I wonder how it measures up to the game?
M7
There's a new film out based on World of Warcraft computer game (which I played the last 8 years). I wonder how it measures up to the game?
M7
Sunday, June 12, 2016
Be a Jarl - Rule a Hold
=============
Be a Jarl - Rule a Hold
=============
A Skyrim Mod by M-7:
--------------------
====================
DawnGuard / Hearthfires DLC
Location: across from Falkreath / Pinewatch. Near Lakeview Manor.
All Interior Cells.
====================
Have you ever wanted to be a Jarl?
What IS a Jarl? A Jarl is a Provincial Governor in Skyrim.
Each Jarl oversees a Hold or Province. In this case the Hold is a small one, about the size of the land surrounding his Jarl's Palace. Entrance is via a Teleporter near Pinewatch (see Map Marker). As a Jarl, it is your job to fulfill Orders from the People -- they want Food, so you grow it in the Farms section; they want Pottery, so you mine Clay and make it with a Workbench; they want Basket Weaving; or Furniture; or cut Gems. When making these items, you will create Orders (documents) that are exchangeable for Quest Gems.
The Four Directions: Jarl's Hold, Jarl's Farm, Jarl's Mines, or Jarl's Court. The Palace sits in their midst.
==========
The Quest:
==========
The first part of the Quest occurs on arrival. You can access the Workbench or the Computer to the right of the Teleporter shrine. The Computer will ask for Produce initially. This is fulfilled at the workbench. A Cheat Key is available for 1 Ingot of Iron, purchased at the workbench. A Jarl Guide book is also in the Workbench (for 10 gold). The Cheat key opens up the Supply Chest and has some Orders already there. Use these to satisfy the demands of the computer in the first part of the Quest. Wear the Jarl's Ring to start the Quest.
Trees provide Wood, Clay provides Clay bricks for Pottery, the Farm provides some food items (you can utilize Wheat to make Straw, essential for weaving), and stone/ores for Gems. There is even a Diamond Mine. The Gardens can be planted with vegetables (and some waiting). Furniture is made from wood, iron nails, rolls of cloth, etc. You Do Not "Place anything" because you are fulfilling Contracts/Orders and receive Quest Gems. There is a workbench inside the Palace that exchanges Quest Gems for items.
The Second Part of the Quest is in the Court. Go inside the Palace and exit to the Court. When arriving no one is there yet... Wear the Jarl's Rings (sometimes twice) to activate Quests. The Rings are automatically added to you when one part of the Quest is completed. Beyond the Court's pillars (and computer which shuts down the Quest) is an area where Guards and an invading Army appears. The Army will respawn; the dead give you Quest Gems, even if you are away. You can access the Centurion Bust in the Hold or Palace to Hire Servants. The computer in the Court disables the Battle.
The third part of the Quest concerns an Interloper who wandered inside the Palace. (Justice or Mercy?). Equip the Bloody Dagger first, then the ring 2x, the first time summons him, the 2nd time is a decision. He is a beggar. Do you let him live, or kill him?
The fourth part of the Quest is paying the Hold's Taxes with Quest Gems. This needs 5 Quest Gems, which are found in the last battle or from hiring Servants. Once done, you may keep the Palace. You are now a Jarl.
Servants include: a Merchant(...), 2 Followers (Mage, Warrior), Guards, and a Bard who sings.
==========
coc a2cae
==========
Palace = Safe Chests (non-respawn), Navmeshed (NPCs can walk around), Bedroom with several beds, Bathroom with bath/shower, Dining/Kitchen, Storage room, Living room, Great Hall. Uses Sunlight for lighting in day. Mines has Bank.
Utilities in Hold - Forge, Workbench, Smelter, Grinding Stone, Leather tanner, Alchemy Lab, Cooking Fire, Oven, Enchant.
Retextures: Fluted pillars, Tree leaves (green), grassy floor tiles, gold teleporter.
Grain Mill exists in Farm.
==========
M7 2016.
--------
Be a Jarl - Rule a Hold
=============
A Skyrim Mod by M-7:
--------------------
====================
DawnGuard / Hearthfires DLC
Location: across from Falkreath / Pinewatch. Near Lakeview Manor.
All Interior Cells.
====================
Have you ever wanted to be a Jarl?
What IS a Jarl? A Jarl is a Provincial Governor in Skyrim.
Each Jarl oversees a Hold or Province. In this case the Hold is a small one, about the size of the land surrounding his Jarl's Palace. Entrance is via a Teleporter near Pinewatch (see Map Marker). As a Jarl, it is your job to fulfill Orders from the People -- they want Food, so you grow it in the Farms section; they want Pottery, so you mine Clay and make it with a Workbench; they want Basket Weaving; or Furniture; or cut Gems. When making these items, you will create Orders (documents) that are exchangeable for Quest Gems.
The Four Directions: Jarl's Hold, Jarl's Farm, Jarl's Mines, or Jarl's Court. The Palace sits in their midst.
==========
The Quest:
==========
The first part of the Quest occurs on arrival. You can access the Workbench or the Computer to the right of the Teleporter shrine. The Computer will ask for Produce initially. This is fulfilled at the workbench. A Cheat Key is available for 1 Ingot of Iron, purchased at the workbench. A Jarl Guide book is also in the Workbench (for 10 gold). The Cheat key opens up the Supply Chest and has some Orders already there. Use these to satisfy the demands of the computer in the first part of the Quest. Wear the Jarl's Ring to start the Quest.
Trees provide Wood, Clay provides Clay bricks for Pottery, the Farm provides some food items (you can utilize Wheat to make Straw, essential for weaving), and stone/ores for Gems. There is even a Diamond Mine. The Gardens can be planted with vegetables (and some waiting). Furniture is made from wood, iron nails, rolls of cloth, etc. You Do Not "Place anything" because you are fulfilling Contracts/Orders and receive Quest Gems. There is a workbench inside the Palace that exchanges Quest Gems for items.
The Second Part of the Quest is in the Court. Go inside the Palace and exit to the Court. When arriving no one is there yet... Wear the Jarl's Rings (sometimes twice) to activate Quests. The Rings are automatically added to you when one part of the Quest is completed. Beyond the Court's pillars (and computer which shuts down the Quest) is an area where Guards and an invading Army appears. The Army will respawn; the dead give you Quest Gems, even if you are away. You can access the Centurion Bust in the Hold or Palace to Hire Servants. The computer in the Court disables the Battle.
The third part of the Quest concerns an Interloper who wandered inside the Palace. (Justice or Mercy?). Equip the Bloody Dagger first, then the ring 2x, the first time summons him, the 2nd time is a decision. He is a beggar. Do you let him live, or kill him?
The fourth part of the Quest is paying the Hold's Taxes with Quest Gems. This needs 5 Quest Gems, which are found in the last battle or from hiring Servants. Once done, you may keep the Palace. You are now a Jarl.
Servants include: a Merchant(...), 2 Followers (Mage, Warrior), Guards, and a Bard who sings.
==========
coc a2cae
==========
Palace = Safe Chests (non-respawn), Navmeshed (NPCs can walk around), Bedroom with several beds, Bathroom with bath/shower, Dining/Kitchen, Storage room, Living room, Great Hall. Uses Sunlight for lighting in day. Mines has Bank.
Utilities in Hold - Forge, Workbench, Smelter, Grinding Stone, Leather tanner, Alchemy Lab, Cooking Fire, Oven, Enchant.
Retextures: Fluted pillars, Tree leaves (green), grassy floor tiles, gold teleporter.
Grain Mill exists in Farm.
==========
M7 2016.
--------
Subscribe to:
Posts (Atom)



